sd-node-ops

sd-node-ops is a skill for Claude Code, Codex from IvanYangYangXi/artclaw_bridge. It costs 67 tokens per session (5,045 once invoked), scanned A, original, MIT.

A Substance Designer guide for creating, connecting, and configuring nodes in material graphs, which are step-by-step networks that produce textures.

In plain words
What is it for?
Use it to build material graphs with nodes for blending, levels, warping, noise, color mapping, and other texture operations.
Why use it?
It helps translate a planned texture process into the correct node types, connections, and settings while following the required operating rules.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to build material graphs with nodes for blending, levels, warping, noise, color mapping, and other texture operations.

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Install with agentmods
npx agentmods add skills/ivanyangyangxi/artclaw_bridge/sd-node-ops
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IvanYangYangXi/artclaw_bridge --skill sd-node-ops
Clone the repo
git clone --depth 1 https://github.com/IvanYangYangXi/artclaw_bridge

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for sd-node-ops

README.md
[![agentmods](https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/sd-node-ops/github.svg)](https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/sd-node-ops)
Your own site
<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/sd-node-ops"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/sd-node-ops/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for sd-node-ops

Your own site · 80×15
<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/sd-node-ops"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/sd-node-ops.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 67 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,045 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00067 $0.05045
Opus 5.5 $0.00027 $0.02018
Sonnet 5.5 $0.00013 $0.01009
Haiku 4.5 $0.00007 $0.00505

Measured 1mo ago against content hash 166fe3abb6fb, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

sd-node-ops scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/official/substance_designer/sd-node-ops/SKILL.md · 428 lines

How it starts

The opening of the file, as written. The whole thing — 428 lines — stays where its author put it; the contents beside it link to each section on GitHub.

SD 节点操作

⚠️ 操作前必须先阅读 sd-operation-rules(含工作流 + 陷阱 + API 速查)


✅ 伪代码 → 节点映射

SD 材质图是有向数据流,用伪代码能完整描述。每行伪代码对应一个或一组节点:

# 伪代码
weave   = mesh_1(tiling=20) + rotate(90°)           # 编织骨架
smooth  = blur(weave, intensity=2.0)                  # 软化
warped  = warp(weave, perlin_noise, intensity=0.05)  # 有机化
color   = gradient_map(warped, dark→light)            # 着色

# 节点映射
pattern_mesh_1.sbs           → mesh_1
sbs::compositing::transformation → rotate 90°
sbs::compositing::blur        → smooth
noise_perlin_noise.sbs        → perlin_noise
sbs::compositing::warp        → warped
sbs::compositing::gradient (colorswitch=True) → color

1. 原子节点

原子节点是处理节点(调整/混合/变形),不是纹理生成器。

node = graph.newNode("sbs::compositing::levels")
node.setPosition(float2(0, 0))

常用原子节点

节点 定义 ID 用途
Blend sbs::compositing::blend 混合两个输入
Levels sbs::compositing::levels 色阶/对比度调整
Normal sbs::compositing::normal 灰度高度图→法线图
Warp sbs::compositing::warp 扭曲(gradient=灰度)
DirectionalWarp sbs::compositing::directionalwarp 方向扭曲(intensity=灰度)
Uniform sbs::compositing::uniform 纯色(灰度或彩色)
Output sbs::compositing::output PBR 输出通道
Curve sbs::compositing::curve 曲线调整
HSL sbs::compositing::hsl HSL 颜色调整
Blur sbs::compositing::blur 模糊
Sharpen sbs::compositing::sharpen 锐化
Invert sbs::compositing::invert ⛔ 不存在! newNode 返回 None。用 Levels(黑白点互换)或 Blend(Subtract)+Uniform(白) 代替
Transform 2D sbs::compositing::transformation 平移/旋转/缩放
Gradient Map sbs::compositing::gradient 灰度→彩色渐变映射
Emboss sbs::compositing::emboss 浮雕
Edge Detect sbs::compositing::edgedetect 边缘检测

2. 库节点(噪波/纹理生成器)🔴

所有纹理生成节点都是库节点,从 SD 安装目录的 .sbs 文件加载。

加载方式(内联写法,不要用 def)

import os
pm = app.getPackageMgr()
base = r"C:\Program Files\Adobe\Adobe Substance 3D Designer\resources\packages"

# 加载 .sbs 包
path = os.path.join(base, "noise_perlin_noise.sbs")
pkg = pm.getUserPackageFromFilePath(path)
if not pkg:
    pkg = pm.loadUserPackage(path)

# 获取图资源并创建实例
res = pkg.getChildrenResources(False)[0]
node = graph.newInstanceNode(res)
node.setPosition(float2(-800, 0))

Read the full file on GitHub · 428 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 428 lines · 67 tokens per session scan A 166fe3abb6fb

Subscribe to this mod's changes

sd-node-ops is a skill published in the GitHub repository IvanYangYangXi/artclaw_bridge (36 stars, last pushed 5mo ago), licensed MIT. It adds 67 tokens to every session and 5,045 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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