3dsmax-mcp
01Skill Claude CodeCodex
Tool choices, workflows, and MAXScript pitfalls for controlling 3ds Max via MCP.
102 tagged 3dsmax, measured the same way as everything else here.
Browse within: dcc 97blender 80game-development 71houdini 71autodesk 26model-context-protocol 263d-art 9ai-skills 9cursor 9
Skill Claude CodeCodex
Tool choices, workflows, and MAXScript pitfalls for controlling 3ds Max via MCP.
Skill Claude CodeCodex
A guided tool for creating custom tools in the ArtClaw system, which connects an AI assistant with digital-content applications. It can package an existing skill, generate a script, or combine tools, then preview and save the result.
Skill Claude CodeCodex
Generates a structured pre-production reference brief for texture artists before painting, scanning, or generating any texture. Triggers on "texture reference", "material reference", "I'm about to texture", "Substance reference", "PBR material brief", "tiling texture reference", "trim sheet reference", "I need…
Skill Claude Code
Set up dcc-mcp-3dsmax for an agent or operator: install 3ds Max Python dependencies with 3dsmaxpy, generate MCP host configuration, guide the user through starting the runtime inside 3ds Max, and run a first live-tool smoke prompt.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: