3dsmax skills

95 tagged 3dsmax, measured the same way as everything else here.

Browse within: dcc 85blender 69unreal-engine 60autodesk 253d-art 9ai-skills 9

3dsmax-mcp

01

cl0nazepamm/3dsmax-mcp

Skill Claude CodeCodex

Tool choices, workflows, and MAXScript pitfalls for controlling 3ds Max via MCP.

191 28d ago A 24 tokens original MIT

houdini-simulation

02

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

A Houdini guide for building smoke, fire, rigid-body, fluid, and cloth simulations. It covers the usual node steps for setting up, solving, processing, and caching these effects.

35 4mo ago A 75 tokens original MIT

sd-node-ops

03

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

A Substance Designer guide for creating, connecting, and configuring nodes in material graphs, which are step-by-step networks that produce textures.

35 4mo ago A 67 tokens original MIT

IvanYangYangXi/artclaw_bridge

Skill Claude CodeCodex

A guided tool for creating custom tools in the ArtClaw system, which connects an AI assistant with digital-content applications. It can package an existing skill, generate a script, or combine tools, then preview and save the result.

35 4mo ago A 41 tokens original MIT

ref-character

05

p4inz-code/3d-ref-skills

Skill Claude CodeCodex

Generates a complete pre-production reference brief specifically for character assets. Covers anatomy, facial topology, deformation zones, costume, skin, hair, and rig-readiness reference — the layers ref-brief doesn't go deep enough on. Triggers on "character reference", "I'm modeling a character", "humanoid…

9 +2 2mo ago A 105 tokens original MIT

ref-hardsurface

06

p4inz-code/3d-ref-skills

Skill Claude CodeCodex

Generates a specialist reference brief for hard surface assets — props, weapons, vehicles, machinery, and industrial design. Covers panel systems, greebling, bevel calibration, fastener reference, and industrial design language in depth beyond what ref-brief provides. Triggers on "hard surface reference", "weapon…

9 +2 2mo ago A 108 tokens original MIT

ref-texture

07

p4inz-code/3d-ref-skills

Skill Claude CodeCodex

Generates a structured pre-production reference brief for texture artists before painting, scanning, or generating any texture. Triggers on "texture reference", "material reference", "I'm about to texture", "Substance reference", "PBR material brief", "tiling texture reference", "trim sheet reference", "I need…

9 +2 2mo ago A 97 tokens original MIT

vx-commands

08

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Complete vx CLI command reference. Use when looking up specific vx command syntax, flags, output formats, or token-efficient forwarding. vx-native commands support --json, --toon, --compact, and --output-format; forwarded tools keep native output unless compact mode is explicitly requested.

4 3d ago A 59 tokens original MIT

vx-usage

09

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Teaches AI agents how to use vx, the universal dev tool manager. Use when the project has vx.toml or .vx/, or when the user mentions vx, tool version management, Git/GitHub operations, or cross-platform setup. vx auto-manages Node.js, Python, Go, Rust, and 142 providers via Starlark DSL provider.star files. Also…

4 3d ago A 89 tokens original MIT

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Set up dcc-mcp-3dsmax for an agent or operator: install 3ds Max Python dependencies with 3dsmaxpy, generate MCP host configuration, guide the user through starting the runtime inside 3ds Max, and run a first live-tool smoke prompt.

4 3d ago A 70 tokens original MIT