Skill Claude CodeCodex
Agent-facing skill for importing asset descriptors into Autodesk 3ds Max. Use this skill when a contract payload from dccmcpcore.assetimport needs to be turned into scene nodes.
Autodesk 3ds Max MCP adapter for AI agents to inspect and edit scenes, automate modeling and animation, and use verified undo through the DCC-MCP ecosystem.
This repository also configures its own agents. See what dcc-mcp-3dsmax tells them →
Skill Claude CodeCodex
Agent-facing skill for importing asset descriptors into Autodesk 3ds Max. Use this skill when a contract payload from dccmcpcore.assetimport needs to be turned into scene nodes.
Skill Claude Code
Set up dcc-mcp-3dsmax for an agent or operator: install 3ds Max Python dependencies with 3dsmaxpy, generate MCP host configuration, guide the user through starting the runtime inside 3ds Max, and run a first live-tool smoke prompt.
Skill Claude CodeCodex
Domain skill - inspect timeline settings, batch and verify transform keys, exchange anim-curves v1 data, bake simple animation curves, and control viewport playback in 3ds Max.
Skill Claude CodeCodex
Domain skill - import 3D assets (FBX, OBJ, 3DS, USD) into the current 3ds Max scene via the AssetDescriptor or MAXtoA USD procedural contracts. Use when the user wants external geometry or a renderable USD stage in the scene.
Skill Claude CodeCodex
Domain skill — search and resolve assets into validated AssetDescriptor contracts for cross-DCC asset import pipelines. Returns static catalog entries; production sources can layer download helpers or remote resolution without changing the contract.
Skill Claude CodeCodex
Domain skill - create, inspect, and adjust 3ds Max cameras, lights, and simple review lighting rigs.
Skill Claude CodeCodex
Domain skill - manage 3ds Max display layers, node display state, and user-defined custom properties.
Skill Claude CodeCodex
Domain skill - validate geometry files and run host-native geometry import and export operations in Autodesk 3ds Max. Use for FBX/OBJ/3DS import checks, FBX import, FBX export, OBJ export, and structured import/export stats.
Skill Claude CodeCodex
Domain skill - configure OCIO color management, HDR environment lighting, preview materials, and assign renderer-specific materials (Arnold, V-Ray, Scanline) in 3ds Max.
Skill Claude CodeCodex
Domain skill - inspect, create, edit, and assign 3ds Max materials and bitmap maps on the main thread. Use when authoring Standard, Physical, or PBR-friendly materials, assigning node materials, and reporting texture connections.
Skill Claude CodeCodex
Domain skill - inspect and mutate 3ds Max mesh topology, cleanup, smoothing groups, modifier stacks, proxy meshes, explicit normals, and native boolean solids through atomic host-native operations.
Skill Claude CodeCodex
Domain skill - create basic primitives, bounded native Lathe geometry, splines and curve models, and lofted surfaces on the 3ds Max main thread. Use when adding boxes, spheres, cylinders, planes, a rotational form from a typed profile, a spline drawn from world-space points, a named parametric curve model, or a loft…
Skill Claude CodeCodex
Domain skill - capture viewports, render scenes to image files, create preview playblasts, configure renderers (Arnold, V-Ray, Scanline), produce HDR/EXR output and multi-pass AOV renders, arm render completion signals, control the V-Ray interactive production rendering (IPR) preview, inspect render settings and…
Skill Claude CodeCodex
Domain skill - create and inspect host-native 3ds Max rig helpers, bones, constraints, controls, poses, native Skin weights, and common deformers.
Skill Claude CodeCodex
Domain skill - open, save, merge, inspect, and manage scenes and objects in the current Autodesk 3ds Max session. Use for typed scene lifecycle, nodes, cameras, selection, visibility, parenting, grouping, pivots, transforms, scene metadata, or object cleanup.
Skill Claude CodeCodex
Domain skill - run explicit 3ds Max scripting checks and inspect host-side developer surfaces. Use for debugging automation, resolving nodes, and inspecting runtime symbols when typed tools are not enough.
Skill Claude CodeCodex
Domain skill - move nodes and set positions in the current Autodesk 3ds Max scene. Use when the user asks to place, move, offset, translate, or position objects. Not for creating new geometry.
Skill Claude CodeCodex
Domain skill - inspect and mutate 3ds Max UV/map channels, apply projection and unwrap operations, detect UV overlaps, and prepare texture-atlas plans.
Skill Claude CodeCodex
Domain skill - run generic 3ds Max scene and asset-readiness validation checks before export, render, or handoff.
Skill Claude CodeCodex
Domain skill - capture visual evidence from Autodesk 3ds Max: viewport screenshots, desktop and frame buffer (V-Ray / Corona / FStorm) captures, multi-view contact sheets, and a dedicated agent viewport with verified shading and display options that never moves the user's view. Use when the user asks for a screenshot…
Skill Claude CodeCodex
Domain skill - reverse 3ds Max operations through the host undo and redo stack, and report which undo entry points the running host exposes.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: