Skill Claude CodeCodex
Agent-facing skill for importing asset descriptors into Autodesk 3ds Max. Use this skill when a contract payload from dccmcpcore.assetimport needs to be turned into scene nodes.
3ds Max adapter for the DCC Model Context Protocol ecosystem
This repository also configures its own agents. See what dcc-mcp-3dsmax tells them →
Skill Claude CodeCodex
Agent-facing skill for importing asset descriptors into Autodesk 3ds Max. Use this skill when a contract payload from dccmcpcore.assetimport needs to be turned into scene nodes.
Skill Claude Code
Set up dcc-mcp-3dsmax for an agent or operator: install 3ds Max Python dependencies with 3dsmaxpy, generate MCP host configuration, guide the user through starting the runtime inside 3ds Max, and run a first live-tool smoke prompt.
Skill Claude CodeCodex
Domain skill - inspect timeline settings, batch and verify transform keys, exchange anim-curves v1 data, bake simple animation curves, and control viewport playback in 3ds Max.
Skill Claude CodeCodex
Domain skill - import 3D assets (FBX, OBJ, 3DS, USD) into the current 3ds Max scene via the AssetDescriptor or MAXtoA USD procedural contracts. Use when the user wants external geometry or a renderable USD stage in the scene.
Skill Claude CodeCodex
Domain skill — search and resolve assets into validated AssetDescriptor contracts for cross-DCC asset import pipelines. Returns static catalog entries; production sources can layer download helpers or remote resolution without changing the contract.
Skill Claude CodeCodex
Domain skill - create, inspect, and adjust 3ds Max cameras, lights, and simple review lighting rigs.
Skill Claude CodeCodex
Domain skill - manage 3ds Max display layers, node display state, and user-defined custom properties.
Skill Claude CodeCodex
Domain skill - validate geometry files and run host-native geometry import and export operations in Autodesk 3ds Max. Use for FBX/OBJ/3DS import checks, FBX import, FBX export, OBJ export, and structured import/export stats.
Skill Claude CodeCodex
Domain skill - configure OCIO color management, HDR environment lighting, preview materials, and assign renderer-specific materials (Arnold, V-Ray, Scanline) in 3ds Max.
Skill Claude CodeCodex
Domain skill - inspect, create, edit, and assign 3ds Max materials and bitmap maps on the main thread. Use when authoring Standard, Physical, or PBR-friendly materials, assigning node materials, and reporting texture connections.
Skill Claude CodeCodex
Domain skill - inspect and mutate 3ds Max mesh topology, cleanup, smoothing groups, modifier stacks, proxy meshes, and explicit normals through atomic host-native operations.
Skill Claude CodeCodex
Domain skill - create basic primitives and bounded native Lathe geometry on the 3ds Max main thread. Use when adding boxes, spheres, cylinders, planes, or a rotational form from a typed profile. Not for mesh editing, import/export, or material assignment.
Skill Claude CodeCodex
Domain skill - capture viewports, render scenes to image files, create preview playblasts, configure renderers (Arnold, V-Ray, Scanline), produce HDR/EXR output and multi-pass AOV renders, inspect render settings and statistics, and adjust common render output options in 3ds Max.
Skill Claude CodeCodex
Domain skill - create and inspect host-native 3ds Max rig helpers, bones, constraints, controls, poses, native Skin weights, and common deformers.
Skill Claude CodeCodex
Domain skill - open, save, merge, inspect, and manage scenes and objects in the current Autodesk 3ds Max session. Use for typed scene lifecycle, nodes, cameras, selection, visibility, parenting, grouping, pivots, transforms, scene metadata, or object cleanup.
Skill Claude CodeCodex
Domain skill - run explicit 3ds Max scripting checks and inspect host-side developer surfaces. Use for debugging automation, resolving nodes, and inspecting runtime symbols when typed tools are not enough.
Skill Claude CodeCodex
Domain skill - move nodes and set positions in the current Autodesk 3ds Max scene. Use when the user asks to place, move, offset, translate, or position objects. Not for creating new geometry.
Skill Claude CodeCodex
Domain skill - inspect and mutate 3ds Max UV/map channels, apply projection and unwrap operations, detect UV overlaps, and prepare texture-atlas plans.
Skill Claude CodeCodex
Domain skill - run generic 3ds Max scene and asset-readiness validation checks before export, render, or handoff.
Skill Claude CodeCodex
Domain skill - capture visual evidence from the current Autodesk 3ds Max viewport. Use when the user asks for a screenshot, visual proof, or a README image of the current scene. Not for rendering final frames.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: