dcc-mcp/dcc-mcp-3dsmax

Autodesk 3ds Max MCP adapter for AI agents to inspect and edit scenes, automate modeling and animation, and use verified undo through the DCC-MCP ecosystem.

This repository also configures its own agents. See what dcc-mcp-3dsmax tells them →

9Stars on the repository
27Mods indexed here, across every type
todayLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Agent-facing skill for importing asset descriptors into Autodesk 3ds Max. Use this skill when a contract payload from dccmcpcore.assetimport needs to be turned into scene nodes.

not rated 9 +1 today A 45 tokens original MIT

dcc-mcp/dcc-mcp-3dsmax

Skill Claude Code

Set up dcc-mcp-3dsmax for an agent or operator: install 3ds Max Python dependencies with 3dsmaxpy, generate MCP host configuration, guide the user through starting the runtime inside 3ds Max, and run a first live-tool smoke prompt.

not rated 9 +1 today A 70 tokens original MIT

3dsmax-animation

03

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Domain skill - inspect timeline settings, batch and verify transform keys, exchange anim-curves v1 data, bake simple animation curves, and control viewport playback in 3ds Max.

not rated 9 +1 today A 41 tokens original MIT

3dsmax-asset-import

04

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Domain skill - import 3D assets (FBX, OBJ, 3DS, USD) into the current 3ds Max scene via the AssetDescriptor or MAXtoA USD procedural contracts. Use when the user wants external geometry or a renderable USD stage in the scene.

not rated 9 +1 today A 64 tokens original MIT

3dsmax-asset-source

05

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Domain skill — search and resolve assets into validated AssetDescriptor contracts for cross-DCC asset import pipelines. Returns static catalog entries; production sources can layer download helpers or remote resolution without changing the contract.

not rated 9 +1 today A 46 tokens original MIT

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Domain skill - create, inspect, and adjust 3ds Max cameras, lights, and simple review lighting rigs.

not rated 9 +1 changed 1mo ago A 30 tokens original MIT

3dsmax-display

07

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Domain skill - manage 3ds Max display layers, node display state, and user-defined custom properties.

not rated 9 +1 changed 1mo ago A 26 tokens original MIT

3dsmax-geometry-io

08

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Domain skill - validate geometry files and run host-native geometry import and export operations in Autodesk 3ds Max. Use for FBX/OBJ/3DS import checks, FBX import, FBX export, OBJ export, and structured import/export stats.

not rated 9 +1 changed 23d ago A 59 tokens original MIT

3dsmax-lookdev

09

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Domain skill - configure OCIO color management, HDR environment lighting, preview materials, and assign renderer-specific materials (Arnold, V-Ray, Scanline) in 3ds Max.

not rated 9 +1 changed 1mo ago A 43 tokens original MIT

3dsmax-materials

10

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Domain skill - inspect, create, edit, and assign 3ds Max materials and bitmap maps on the main thread. Use when authoring Standard, Physical, or PBR-friendly materials, assigning node materials, and reporting texture connections.

not rated 9 +1 changed 1mo ago A 53 tokens original MIT

3dsmax-mesh-ops

11

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Domain skill - inspect and mutate 3ds Max mesh topology, cleanup, smoothing groups, modifier stacks, proxy meshes, explicit normals, and native boolean solids through atomic host-native operations.

not rated 9 +1 changed 1mo ago A 45 tokens original MIT

3dsmax-modeling

12

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Domain skill - create basic primitives, bounded native Lathe geometry, splines and curve models, and lofted surfaces on the 3ds Max main thread. Use when adding boxes, spheres, cylinders, planes, a rotational form from a typed profile, a spline drawn from world-space points, a named parametric curve model, or a loft…

not rated 9 +1 changed today A 96 tokens original MIT

3dsmax-render

13

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Domain skill - capture viewports, render scenes to image files, create preview playblasts, configure renderers (Arnold, V-Ray, Scanline), produce HDR/EXR output and multi-pass AOV renders, arm render completion signals, control the V-Ray interactive production rendering (IPR) preview, inspect render settings and…

not rated 9 +1 changed 1mo ago A 86 tokens original MIT

3dsmax-rigging

14

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Domain skill - create and inspect host-native 3ds Max rig helpers, bones, constraints, controls, poses, native Skin weights, and common deformers.

not rated 9 +1 today A 39 tokens original MIT

3dsmax-scene

15

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Domain skill - open, save, merge, inspect, and manage scenes and objects in the current Autodesk 3ds Max session. Use for typed scene lifecycle, nodes, cameras, selection, visibility, parenting, grouping, pivots, transforms, scene metadata, or object cleanup.

not rated 9 +1 changed 7d ago A 62 tokens original MIT

3dsmax-scripting

16

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Domain skill - run explicit 3ds Max scripting checks and inspect host-side developer surfaces. Use for debugging automation, resolving nodes, and inspecting runtime symbols when typed tools are not enough.

not rated 9 +1 today A 43 tokens original MIT

3dsmax-transform

17

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Domain skill - move nodes and set positions in the current Autodesk 3ds Max scene. Use when the user asks to place, move, offset, translate, or position objects. Not for creating new geometry.

not rated 9 +1 today A 47 tokens original MIT

3dsmax-uv-atlas

18

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Domain skill - inspect and mutate 3ds Max UV/map channels, apply projection and unwrap operations, detect UV overlaps, and prepare texture-atlas plans.

not rated 9 +1 today A 39 tokens original MIT

3dsmax-validation

19

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Domain skill - run generic 3ds Max scene and asset-readiness validation checks before export, render, or handoff.

not rated 9 +1 today A 30 tokens original MIT

3dsmax-viewport

20

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Domain skill - capture visual evidence from Autodesk 3ds Max: viewport screenshots, desktop and frame buffer (V-Ray / Corona / FStorm) captures, multi-view contact sheets, and a dedicated agent viewport with verified shading and display options that never moves the user's view. Use when the user asks for a screenshot…

not rated 9 +1 changed 1mo ago A 83 tokens original MIT

3dsmax-undo

21

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Domain skill - reverse 3ds Max operations through the host undo and redo stack, and report which undo entry points the running host exposes.

not rated 9 +1 today A 34 tokens original MIT

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