3dsmax-validation

3dsmax-validation is a skill for Claude Code, Codex from dcc-mcp/dcc-mcp-3dsmax. It costs 30 tokens per session (406 once invoked), scanned A, original, MIT.

A 3ds Max scene-checking tool for finding asset problems before rendering, exporting, or handing work to someone else.

In plain words
What is it for?
Use it to check selected objects or a whole scene and get pass, fail, warning, and suggested-fix results.
Why use it?
It catches issues such as incorrect names, transforms, materials, texture paths, or overlapping UVs before they cause trouble later.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to check selected objects or a whole scene and get pass, fail, warning, and suggested-fix results.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-validation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-3dsmax --skill 3dsmax-validation
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-3dsmax

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for 3dsmax-validation

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-validation/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-validation)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-validation"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-validation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for 3dsmax-validation

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-validation"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-validation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 30 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 406 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.00406
Opus 5 $0.00015 $0.00203
Sonnet 5 $0.00006 $0.00081
Haiku 4.5 $0.00003 $0.00041

Measured 12d ago against content hash b663ac0b89b5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

3dsmax-validation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

The scan reads SKILL.md. This mod also ships 10 executable files (action_run_asset_readiness_checks.py, action_validate_material_assignments.py, action_validate_mesh_topology.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_3dsmax/skills/3dsmax-validation/SKILL.md · 49 lines

What it actually says

3ds Max Validation Tools

Run read-only asset-readiness checks over explicit nodes, selection, or the current scene. Validators return per-node pass, fail, or warning results with remediation hints and aggregate summaries that can be composed into larger workflows.

These tools use generic checks only: naming, transforms, pivots, topology, smoothing groups, materials, texture paths, UV channels, and UV overlaps.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 49 lines · 30 tokens per session scan A b663ac0b89b5

Subscribe to this mod's changes

3dsmax-validation is a skill published in the GitHub repository dcc-mcp/dcc-mcp-3dsmax (4 stars, last pushed yesterday), licensed MIT. It adds 30 tokens to every session and 406 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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