maya-render

maya-render is a skill for Claude Code from dcc-mcp/dcc-mcp-maya. It costs 77 tokens per session (2,317 once invoked), scanned A, original, MIT.

Maya tools for setting render options, producing final images, and capturing viewport previews called playblasts. Rendering turns a 3D scene into an image or animation frame.

In plain words
What is it for?
Rendering frames, choosing image formats, adjusting Arnold sampling quality, setting HDR environments, checking render settings, and capturing viewport previews.
Why use it?
They keep render settings and preview capture in one workflow, whether Maya is open, minimized, or running without its interface. They also separate rendering tasks from modeling, animation, and file export.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Rendering frames, choosing image formats, adjusting Arnold sampling quality, setting HDR environments, checking render settings, and capturing viewport previews.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-maya/maya-render
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-maya --skill maya-render
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-maya

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for maya-render

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-render/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-render)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-render"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-render/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for maya-render

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-render"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-render.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 77 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,317 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00077 $0.02317
Opus 5.5 $0.00031 $0.00927
Sonnet 5.5 $0.00015 $0.00463
Haiku 4.5 $0.00008 $0.00232

Measured 1mo ago against content hash ac54be77b302, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

maya-render scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 15 executable files (scripts/capture_playblast_sequence.py, scripts/capture_viewport.py, scripts/configure_color_management.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_maya/skills/maya-render/SKILL.md · 189 lines

How it starts

The opening of the file, as written. The whole thing — 189 lines — stays where its author put it; the contents beside it link to each section on GitHub.

maya-render (Pipeline stage)

Render globals + viewport capture. This skill intentionally exposes only renderer configuration, diagnostics, and render/viewport outputs. Generic scene or geometry file import/export belongs to maya-geometry; shot packaging belongs to maya-shot-export. For distributed rendering, see maya-render-farm.

Render intents → tool routing

This skill covers three high-level user intents. Each maps to a primary tool and one or more supporting tools:

Intent Primary tool Supporting tools When to use
Output a final rendered frame (beauty pass, look-dev check) render_frame set_render_settings, get_render_settings, set_render_quality Render from the active renderer (Arnold / Maya Software). Independent of viewport — works when Maya is minimized or in batch mode.
Render with explicit format + Arnold sampling (EXR, look-dev, quality tuning) render_scene setup_hdr_arnold, set_render_settings Extends render_frame with format control (exr/png/jpg/tif) and per-render Arnold AA/diffuse/specular/SSS sample overrides. Scene settings are restored after render.
Set up HDR Arnold environment (skydome, HDRI lighting) setup_hdr_arnold render_scene Creates aiSkyDomeLight + file texture from a .hdr/.exr file. Loads MtoA automatically. Chain with render_scene for asset look-dev validation.
Collect debug / diagnostic evidence (scene inspection, bug report) debug_scene_snapshot get_scene_render_stats, get_viewport_camera, render_frame (internal) Combines DAG summary, optional render preview, and optional Maya UI capture in one call. render_frame is called internally for preview when available.
Record a viewport animation preview (anim review, dailies, MP4 clip) playblast_to_mp4 capture_playblast_sequence, capture_viewport, playblast Viewport-based; requires a visible model panel for best results. Falls back to off-screen when Maya is minimized. Requires ffmpeg on PATH for MP4 encoding.

Read the full file on GitHub · 189 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +4 lines ac54be77b302
  2. 1mo ago First seen · 185 lines · 77 tokens per session scan A 990012685bdf

Subscribe to this mod's changes

maya-render is a skill published in the GitHub repository dcc-mcp/dcc-mcp-maya (64 stars, last pushed today), licensed MIT. It adds 77 tokens to every session and 2,317 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

dcc-mcp-3dsmax-setup

Set up dcc-mcp-3dsmax for an agent or operator: install 3ds Max Python dependencies with 3dsmaxpy, generate MCP host configuration, guide the user through starting the runtime inside 3ds Max, and run a first live-tool smoke prompt.

dcc-mcp/dcc-mcp-3dsmax · 70 tokens

3dsmax-asset-source

Domain skill — search and resolve assets into validated AssetDescriptor contracts for cross-DCC asset import pipelines. Returns static catalog entries; production sources can layer download helpers or remote resolution without changing the contract.

dcc-mcp/dcc-mcp-3dsmax · 46 tokens

3dsmax-scene

Domain skill - open, save, merge, inspect, and manage scenes and objects in the current Autodesk 3ds Max session. Use for typed scene lifecycle, nodes, cameras, selection, visibility, parenting, grouping, pivots, transforms, scene metadata, or object cleanup.

dcc-mcp/dcc-mcp-3dsmax · 62 tokens

3dsmax-mesh-ops

Domain skill - inspect and mutate 3ds Max mesh topology, cleanup, smoothing groups, modifier stacks, proxy meshes, explicit normals, and native boolean solids through atomic host-native operations.

dcc-mcp/dcc-mcp-3dsmax · 45 tokens

3dsmax-camera-lighting

Domain skill - create, inspect, and adjust 3ds Max cameras, lights, and simple review lighting rigs.

dcc-mcp/dcc-mcp-3dsmax · 30 tokens

3dsmax-modeling

Domain skill - create basic primitives, bounded native Lathe geometry, splines and curve models, and lofted surfaces on the 3ds Max main thread. Use when adding boxes, spheres, cylinders, planes, a rotational form from a typed profile, a spline drawn from world-space points, a named parametric curve model, or a loft…

dcc-mcp/dcc-mcp-3dsmax · 96 tokens