3dsmax-asset-source

3dsmax-asset-source is a skill for Claude Code, Codex from dcc-mcp/dcc-mcp-3dsmax. It costs 46 tokens per session (468 once invoked), scanned A, original, MIT.

A skill for finding assets and converting them into validated descriptions that other 3D applications can import. An AssetDescriptor is a shared data format describing an asset and its source.

In plain words
What is it for?
Searching an asset catalogue, resolving matching entries, and passing them to a 3ds Max or other DCC importer.
Why use it?
It provides a consistent handoff between asset search and scene import, so different 3D tools can use the same asset information.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Searching an asset catalogue, resolving matching entries, and passing them to a 3ds Max or other DCC importer.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-asset-source
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-3dsmax --skill 3dsmax-asset-source
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-3dsmax

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for 3dsmax-asset-source

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-asset-source/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-asset-source)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-asset-source"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-asset-source/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for 3dsmax-asset-source

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-asset-source"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-asset-source.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 46 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 468 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00046 $0.00468
Opus 5 $0.00023 $0.00234
Sonnet 5 $0.00009 $0.00094
Haiku 4.5 $0.00005 $0.00047

Measured 11d ago against content hash a976d574f4f4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

3dsmax-asset-source scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (action_search_assets.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_3dsmax/skills/3dsmax-asset-source/SKILL.md · 58 lines

What it actually says

3ds Max Asset Source

Gateway skill for searching and resolving assets into a validated AssetDescriptor ready for cross-DCC import. Uses the shared dcc_mcp_core.AssetDescriptor contract so every downstream DCC adapter speaks the same shape.

Tools

Tool Category Description
search_assets Query Search the asset catalog and return matching AssetDescriptor entries

Gateway flow

search_skills("asset import") → load_skill("3dsmax-asset-source") → call("search_assets", {query: "desk"})
→ AssetDescriptor → load_skill("3dsmax-import-to-scene") → call("import_to_scene", {descriptor: ...})
Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 58 lines · 46 tokens per session scan A a976d574f4f4

Subscribe to this mod's changes

3dsmax-asset-source is a skill published in the GitHub repository dcc-mcp/dcc-mcp-3dsmax (4 stars, last pushed today), licensed MIT. It adds 46 tokens to every session and 468 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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