Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dcc-mcp/dcc-mcp-3dsmax --skill 3dsmax-camera-lightinggit clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-3dsmaxWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-camera-lighting)<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-camera-lighting"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-camera-lighting/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-camera-lighting"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-camera-lighting.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00030 | $0.01976 |
| Opus 5.5 | $0.00012 | $0.00790 |
| Sonnet 5.5 | $0.00006 | $0.00395 |
| Haiku 4.5 | $0.00003 | $0.00198 |
Grade A, and why
3dsmax-camera-lighting scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 134 lines — stays where its author put it; the contents beside it link to each section on GitHub.
3ds Max Camera And Lighting Tools
Create cameras and basic lights, inspect camera/light properties, set the
active render camera, build a simple three-point review light rig, and create
Arnold / Corona / photometric lights through create_renderer_light. Tools
validate camera and light targets before scene mutation and read every written
control back from the host.
Light providers
lighting_capabilities reports which providers the active host can build, the
light shapes and photometric units each provider declares, how the active
renderer is routed, and the native property candidates for every control. Pass
probe=true to build one throwaway light per available factory, record which
controls the host exposes and which enum indices it accepts, and then delete it
again (the deletion is verified). Because probe=true creates and deletes
nodes, the tool is declared as a mutating action rather than a read-only tool.
create_renderer_light builds up to 32 lights in one transaction through one
provider (auto follows the active renderer):
| Provider | Kinds | Factories |
|---|---|---|
arnold |
area, dome, photometric |
aiAreaLight, aiSkyDomeLight, aiPhotometricLight |
corona |
area, sun, sky |
CoronaLight, CoronaSun, CoronaSky |
photometric |
area, photometric, sun |
mrAreaOmni, mrAreaSpot, FreeLight, TargetLight |
standard |
omni, spot, directional, skylight |
OmniLight, FreeSpot, DirectionalLight, Skylight |
vray |
area, sun |
VRayLight (delegates to create_vray_light) |
Supported controls and the enum tables each provider declares:
| Control | Arnold | Corona | Photometric | Standard |
|---|---|---|---|---|
shape |
quad = 0, disk = 1, cylinder = 2, sphere = 3 |
rectangle = 0, disc = 1, sphere = 2, cylinder = 3, mesh = 4 |
rectangle = 0, disc = 1, sphere = 2, cylinder = 3 |
n/a |
units |
renderer = 0, w = 1, lm = 2, cd = 3, lx = 4, radiance = 5 |
renderer = 0, w = 1, lm = 2, cd = 3, lx = 4 |
renderer = 0, cd = 1, lm = 2, lx = 3 |
n/a |
intensity / exposure |
intensity, exposure |
intensity, exposure |
intensity |
multiplier |
color_temperature |
color_temperature, kelvin |
temperature |
kelvin |
n/a |
size_u / size_v / radius |
U_size, V_size, radius |
width, length, radius |
mr_Width, mr_Length, mr_Radius |
width, length |
cast_shadows |
castShadows |
castShadows, shadowsOn |
shadowsOn |
castShadows |
samples / spread |
samples, spread |
samples, directionality |
mr_Samples, hotspot |
samples, spread |
texture |
color_texmap, texmap, shader |
texmap |
texmap, projectorMap |
texmap |
What ships with it
11 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- action_create_camera.py 670 B runs code
- action_create_light.py 768 B runs code
- action_create_renderer_light.py 3.0 KB runs code
- action_create_three_point_light_rig.py 579 B runs code
- action_create_vray_light.py 2.4 KB runs code
- action_lighting_capabilities.py 808 B runs code
- action_list_cameras.py 310 B runs code
- action_list_lights.py 306 B runs code
- action_set_active_camera.py 470 B runs code
- action_set_light_properties.py 5.2 KB runs code
- tools.yaml 19 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago Changed · +60 lines a27fdb0af5da
- 1mo ago Changed · +28 lines 153880e10a50
- 1mo ago First seen · 46 lines · 30 tokens per session scan A 81f8703b7e4a
3dsmax-camera-lighting is a skill published in the GitHub repository dcc-mcp/dcc-mcp-3dsmax (9 stars, last pushed today), licensed MIT. It adds 30 tokens to every session and 1,976 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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