3dsmax-modeling

3dsmax-modeling is a skill for Claude Code, Codex from dcc-mcp/dcc-mcp-3dsmax. It costs 96 tokens per session (1,323 once invoked), scanned A, original, MIT.

A set of 3ds Max tools for creating basic shapes such as boxes, spheres, cylinders, and planes, plus rotational shapes made from a typed radius-and-height profile.

In plain words
What is it for?
Use it for basic primitive and lathe modelling in 3ds Max; it is not intended for mesh editing, importing, exporting, or assigning materials.
Why use it?
It lets an agent create these bounded forms in the active 3ds Max scene while checking that the result matches the requested settings.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for basic primitive and lathe modelling in 3ds Max; it is not intended for mesh editing, importing, exporting, or assigning materials.

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Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-modeling
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-3dsmax --skill 3dsmax-modeling
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-3dsmax

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for 3dsmax-modeling

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-modeling/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-modeling)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-modeling"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-modeling/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for 3dsmax-modeling

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-modeling"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-modeling.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 96 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,323 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00096 $0.01323
Opus 5.5 $0.00038 $0.00529
Sonnet 5.5 $0.00019 $0.00265
Haiku 4.5 $0.00010 $0.00132

Measured yesterday against content hash 4b2d15845de9, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

3dsmax-modeling scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

The scan reads SKILL.md. This mod also ships 10 executable files (action_create_box.py, action_create_cylinder.py, action_create_plane.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_3dsmax/skills/3dsmax-modeling/SKILL.md · 111 lines

How it starts

The opening of the file, as written. The whole thing — 111 lines — stays where its author put it; the contents beside it link to each section on GitHub.

3ds Max Modeling Tools

Create primitive, Lathe, spline, curve-model, and loft geometry in the current 3ds Max scene. All tools touch the live scene through pymxs, so they declare affinity: main.

create_box retains depth as its public parameter and maps it to native Box length. Dimensions must be positive finite numbers in scene system units; the response reads them back from the node. A mismatch or unreadable dimension fails with the created node identity; the node remains available for inspection.

lathe_profile accepts two to 256 [radius, height] pairs. Radius must be non-negative; both values must be finite. It creates an XZ-plane spline and uses the native Lathe axis. The action reads back the spline knot count and modifier settings, and removes the new node if those postconditions differ.

Splines and curves

draw_spline builds a spline shape from an ordered list of world-space XYZ triples. It supports create, append, and replace modes over one spline index. Points are converted into the shape's object space, committed with updateShape, and read back in world space; a point that does not come back fails the call and removes the node the call created.

inspect_curve reads every spline of a shape as world-space knots with their in/out handle vectors, and returns a token that digests the geometry it read. edit_curve requires that token: if the spline changed since it was issued, the edit fails before anything is written. After an edit, every requested field is read back, and a field that did not take effect restores the captured knot state and fails the call.

curve_model adds a named, parametric layer on top: a rounded_rect, rectangle, circle, or polyline profile, optionally swept along a path spline with the native Sweep modifier. The parameters that produced the profile are stored on the node, so read and update work without repeating them, and list enumerates every stored curve model in the scene.

loft_mesh lofts two to sixty-four matching cross-section splines, optionally along a path spline, into a quad loft. The registered shape count is read back and must match; surface parameters are applied one by one and read back, so a parameter the host ignored fails the call and is returned in rejected_surface_params rather than being reported as applied. The rule is the same on create and on update: what differs is only what can be taken back. A create removes the node it just made, while an update keeps the caller's node - the accepted parameters stay on it - and takes only the cross-sections this call added back off.

Read the full file on GitHub · 111 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday Changed · +5 lines 4b2d15845de9
  2. 1mo ago Changed · +52 lines · +37 tokens per session c0bfd65ce569
  3. 1mo ago First seen · 54 lines · 59 tokens per session scan A 424cb4e97e4d

Subscribe to this mod's changes

3dsmax-modeling is a skill published in the GitHub repository dcc-mcp/dcc-mcp-3dsmax (9 stars, last pushed today), licensed MIT. It adds 96 tokens to every session and 1,323 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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