3dsmax-undo

3dsmax-undo is a skill for Claude Code, Codex from dcc-mcp/dcc-mcp-3dsmax. It costs 34 tokens per session (909 once invoked), scanned A, original, MIT.

A 3ds Max undo and redo skill that reverses operations through the application's history controls and checks whether the scene actually changed. 3ds Max is software for creating and editing 3D scenes.

In plain words
What is it for?
Use it to undo or redo one or more 3ds Max operations and report which steps changed the scene.
Why use it?
It avoids treating an accepted command as proof that anything was undone. Scene comparisons reveal no-op requests and partial results.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to undo or redo one or more 3ds Max operations and report which steps changed the scene.

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Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-undo
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-3dsmax --skill 3dsmax-undo
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-3dsmax

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for 3dsmax-undo

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-undo/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-undo)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-undo"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-undo/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for 3dsmax-undo

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-undo"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-undo.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 34 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 909 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00034 $0.00909
Opus 5.5 $0.00014 $0.00364
Sonnet 5.5 $0.00007 $0.00182
Haiku 4.5 $0.00003 $0.00091

Measured 1mo ago against content hash f0baddfdbbfb, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

3dsmax-undo scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 3 executable files (action_get_undo_status.py, action_redo_last.py, action_undo_last.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_3dsmax/skills/3dsmax-undo/SKILL.md · 89 lines

How it starts

The opening of the file, as written. The whole thing — 89 lines — stays where its author put it; the contents beside it link to each section on GitHub.

3ds Max Undo Skill

Reverse 3ds Max operations after the fact. This skill is the safety net for the adapter's destructive tools: it exposes the host undo and redo stack as typed MCP tools instead of leaving agents to reach for execute_maxscript.

No silent success

3ds Max exposes no API for the depth of the history stack, so "the host accepted the command" is not the same as "something was undone". Every step is therefore verified:

  1. A scene fingerprint (node identities, transforms, modifier counts, material bindings, current time, selection) is taken before the step.
  2. One undo/redo command is executed through a single, capability-detected channel (max undo / max redo, falling back to the SDK hold manager).
  3. The fingerprint is taken again. If it is unchanged, the step counts as a no-op and the loop stops.

A request where zero steps changed the scene fails, because the usual cause is an empty history stack. Callers that expect some operations to leave no observable trace can pass allow_no_op: true to receive an explicit warning instead. A request where only some steps changed the scene succeeds with an explicit warning and reports applied versus requested.

Undo metadata on write tools

Every tool declared destructive: true in this adapter carries an undo: block stating whether it is reversible and at what granularity. Write paths that are not destructive may carry the same block when one call touches several nodes. See docs/UNDO.md for the vocabulary and the per-tool tables.

  • single_call - one undo_last call reverses the whole tool call.
  • per_node - the host records one entry per node, so pass count equal to the number of nodes the tool reported changing.
  • batch_call - one call wrote N nodes and the host may or may not have grouped them. Undo once, re-read the nodes, and repeat while they still differ. Do not pass count=N up front: if the host did group the batch, the extra steps consume undo entries that belong to earlier work.
  • script_defined - arbitrary script; the adapter cannot verify coverage.
  • none - not reversible through the host stack (file I/O, scene reset).

Read the full file on GitHub · 89 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 89 lines · 34 tokens per session scan A f0baddfdbbfb

Subscribe to this mod's changes

3dsmax-undo is a skill published in the GitHub repository dcc-mcp/dcc-mcp-3dsmax (9 stars, last pushed today), licensed MIT. It adds 34 tokens to every session and 909 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-20.

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