3dsmax-rigging

3dsmax-rigging is a skill for Claude Code, Codex from dcc-mcp/dcc-mcp-3dsmax. It costs 39 tokens per session (593 once invoked), scanned A, original, MIT.

A 3ds Max rigging tool for creating controls and bone chains, managing constraints and poses, and working with Skin weights, which control how a character mesh follows bones.

In plain words
What is it for?
Use it to build simple rigs, inspect controls, exchange poses, copy or replace Skin weights, and import or export weight data.
Why use it?
It provides checked operations for rig changes and can verify weight updates or file imports before accepting them.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to build simple rigs, inspect controls, exchange poses, copy or replace Skin weights, and import or export weight data.

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Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-rigging
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-3dsmax --skill 3dsmax-rigging
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-3dsmax

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for 3dsmax-rigging

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-rigging/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-rigging)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-rigging"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-rigging/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for 3dsmax-rigging

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-rigging"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-rigging.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 39 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 593 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00039 $0.00593
Opus 5 $0.00019 $0.00296
Sonnet 5 $0.00008 $0.00119
Haiku 4.5 $0.00004 $0.00059

Measured 11d ago against content hash 7b509c43bdff, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

3dsmax-rigging scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

The scan reads SKILL.md. This mod also ships 18 executable files (action_apply_deformer_modifier.py, action_copy_weights.py, action_create_bone_node.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_3dsmax/skills/3dsmax-rigging/SKILL.md · 62 lines

What it actually says

3ds Max Rigging Tools

Create lightweight rig helpers and controls, build simple bone chains, inspect typed rig state, exchange controller poses, and read, replace, copy, export, or import native Skin weights. Weight and pose mutations preflight the complete request and require host readback; weight batches roll back on verification failure. File exchange accepts only explicit absolute .json paths and can verify SHA-256 on import. Export refuses to replace an existing file unless overwrite=true is explicit.

Tools operate on explicit node references or explicit use_selection=true and declare affinity: main for 3ds Max scene access. create_constraint provides the shared point | orient | aim | parent names while the older set_constraint_target surface remains backward compatible.

Character-system helpers are limited to availability checks so optional biped or CAT support can fail gracefully when the host installation does not expose those APIs.

dcc-mcp/rig-state@1, dcc-mcp/pose@1, and the Skin weight JSON shape are thin adapter contracts pending the shared Core verification owner tracked by dcc-mcp-core#2261.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 62 lines · 39 tokens per session scan A 7b509c43bdff

Subscribe to this mod's changes

3dsmax-rigging is a skill published in the GitHub repository dcc-mcp/dcc-mcp-3dsmax (4 stars, last pushed today), licensed MIT. It adds 39 tokens to every session and 593 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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