3dsmax-import-to-scene

3dsmax-import-to-scene is a skill for Claude Code, Codex from dcc-mcp/dcc-mcp-3dsmax. It costs 45 tokens per session (182 once invoked), scanned A, original, MIT.

An agent-facing skill for turning an asset import request into scene objects in Autodesk 3ds Max. It resolves the best available asset variant and routes the import through the appropriate geometry importer.

In plain words
What is it for?
Importing asset descriptors into 3ds Max scenes, especially when FBX variants are available.
Why use it?
It gives an agent a defined way to convert an import payload into a serialized result instead of handling each file type separately.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Importing asset descriptors into 3ds Max scenes, especially when FBX variants are available.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-import-to-scene
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-3dsmax --skill 3dsmax-import-to-scene
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-3dsmax

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for 3dsmax-import-to-scene

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-import-to-scene/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-import-to-scene)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-import-to-scene"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-import-to-scene/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for 3dsmax-import-to-scene

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-import-to-scene"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-import-to-scene.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 45 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 182 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00045 $0.00182
Opus 5 $0.00023 $0.00091
Sonnet 5 $0.00009 $0.00036
Haiku 4.5 $0.00005 $0.00018

Measured 12d ago against content hash 2c394740e3ce, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

3dsmax-import-to-scene scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/3dsmax-import-to-scene/SKILL.md · 23 lines

What it actually says

3ds Max Import To Scene

Use this skill to import an ImportToSceneRequest payload into 3ds Max. Prefer FBX variants when available. The bundled runtime action resolves the best variant, routes through the existing FBX or generic geometry import actions, and returns a serialized ImportToSceneResult.

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 23 lines · 45 tokens per session scan A 2c394740e3ce

Subscribe to this mod's changes

3dsmax-import-to-scene is a skill published in the GitHub repository dcc-mcp/dcc-mcp-3dsmax (4 stars, last pushed yesterday), licensed MIT. It adds 45 tokens to every session and 182 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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