Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dcc-mcp/dcc-mcp-3dsmax --skill 3dsmax-rendergit clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-3dsmaxWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-render)<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-render"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-render/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-render"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-render.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00068 | $0.00536 |
| Opus 5 | $0.00034 | $0.00268 |
| Sonnet 5 | $0.00014 | $0.00107 |
| Haiku 4.5 | $0.00007 | $0.00054 |
Grade A, and why
3dsmax-render scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
3ds Max Render and Viewport Skill
Capture viewport evidence, render scenes to image files, generate previews,
inspect render settings, and change common render output options through
pymxs.
Output-producing tools validate extensions, parent directories, and overwrite
behavior before invoking host operations, then return artifact metadata.
Render settings and completed render results declare the native frame-buffer
view_transform; hosts without the 3ds Max 2024+ display/view API return an
explicit unsupported reason instead of assuming an sRGB transform.
What ships with it
14 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- action_capture_viewport.py 598 B runs code
- action_configure_renderer.py 792 B runs code
- action_create_preview.py 1002 B runs code
- action_get_render_settings.py 403 B runs code
- action_get_scene_render_statistics.py 443 B runs code
- action_render_hdr.py 1.1 KB runs code
- action_render_multi_pass.py 987 B runs code
- action_render_scene.py 914 B runs code
- action_set_frame_range.py 392 B runs code
- action_set_render_camera.py 457 B runs code
- action_set_render_output_options.py 465 B runs code
- action_set_render_quality_preset.py 359 B runs code
- action_set_render_resolution.py 359 B runs code
- tools.yaml 16 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 53 lines · 68 tokens per session scan A 6a9d17044a19
3dsmax-render is a skill published in the GitHub repository dcc-mcp/dcc-mcp-3dsmax (4 stars, last pushed 3d ago), licensed MIT. It adds 68 tokens to every session and 536 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
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maya-scripting
Bootstrap stage — escape hatch for Maya work that has no packaged skill yet. Agents should prefer searchskills / dcccapabilitymanifest → loadskill → typed tools (inputSchema + annotations) from domain skills; use executepython or executemel only when no skill matches, for bulk in-process loops, or for API…
dcc-mcp-maya-setup
Set up dcc-mcp-maya for an agent or operator: install Maya Python dependencies with mayapy, generate MCP host configuration, guide the user through loading the Maya plugin, and run a first live-tool smoke prompt.
maya-asset-source
Pipeline stage — asset discovery and resolution. Search local asset libraries, resolve paths to structured AssetDescriptor records, and surface candidate assets for downstream import. Use before maya-import-to-scene to locate what to import.
maya-asset-sync
Consume and publish content-addressed USD revisions with native-editable or fidelity-first Maya modes.
maya-geometry
Interchange stage — FBX / OBJ geometry interchange. Round-trip geometry through FBX or OBJ; scene save is owned by maya-scene. The FBX export tool drives every FBXExport option through the FBX plugin's MEL globals, bakes animation by default, and verifies the output file. Use for cross-DCC handoff. Not for primitive…