3dsmax-lookdev

3dsmax-lookdev is a skill for Claude Code, Codex from dcc-mcp/dcc-mcp-3dsmax. It costs 43 tokens per session (656 once invoked), scanned A, original, MIT.

A 3ds Max skill for configuring color management, environment lighting, preview materials, and renderer-specific materials. OCIO is a system for keeping colors consistent between applications and renders.

In plain words
What is it for?
Setting up OCIO color management, loading HDR or EXR environment images, rotating HDR lighting, testing materials, and assigning Arnold, V-Ray, or Scanline materials.
Why use it?
It reduces guesswork when preparing a scene for accurate colors, HDR lighting, material previews, or a particular renderer.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Setting up OCIO color management, loading HDR or EXR environment images, rotating HDR lighting, testing materials, and assigning Arnold, V-Ray, or Scanline materials.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-lookdev
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-3dsmax --skill 3dsmax-lookdev
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-3dsmax

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for 3dsmax-lookdev

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-lookdev/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-lookdev)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-lookdev"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-lookdev/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for 3dsmax-lookdev

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-lookdev"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-lookdev.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 43 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 656 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00043 $0.00656
Opus 5 $0.00022 $0.00328
Sonnet 5 $0.00009 $0.00131
Haiku 4.5 $0.00004 $0.00066

Measured 12d ago against content hash f23df5518e5f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

3dsmax-lookdev scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

The scan reads SKILL.md. This mod also ships 6 executable files (action_assign_renderer_material.py, action_get_color_management.py, action_preview_material.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_3dsmax/skills/3dsmax-lookdev/SKILL.md · 65 lines

What it actually says

3ds Max Look Development Skill

Configure environment lighting from HDR/EXR images, set up a three-point light rig, preview materials on test geometry, and assign materials with renderer detection (Arnold, V-Ray, Scanline).

Tools

  • get_color_management / set_color_management — Inspect or configure the 3ds Max 2024+ scene OCIO config and scene-linear rendering color space. The setter can also select a native frame-buffer display/view pair (for example, sRGB / un-tone-mapped), validates it against the loaded config, and requires an exact host readback. Failed configuration is rolled back.
  • setup_hdr_lighting — Load an HDR/EXR image as the environment map, configure rotation and intensity, and create a renderer-compatible three-point light rig. Arnold scenes use native Arnold lights with host property readback; an unavailable or incompatible light capability fails closed before the environment is changed.
  • set_hdri_rotation — Rotate the active environment for a lighting turntable without rebuilding the rig.
  • preview_material — Create a test sphere or quad, apply a named scene material, and report the viewport-visible result.
  • assign_renderer_material — Detect the active renderer (Arnold/V-Ray/Scanline), create or find a suitable material class, apply it to named nodes, and return a summary.
Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 65 lines · 43 tokens per session scan A f23df5518e5f

Subscribe to this mod's changes

3dsmax-lookdev is a skill published in the GitHub repository dcc-mcp/dcc-mcp-3dsmax (4 stars, last pushed yesterday), licensed MIT. It adds 43 tokens to every session and 656 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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