3dsmax-uv-atlas

3dsmax-uv-atlas is a skill for Claude Code, Codex from dcc-mcp/dcc-mcp-3dsmax. It costs 39 tokens per session (403 once invoked), scanned A, original, MIT.

A skill for inspecting and changing UV map channels in Autodesk 3ds Max. UV maps describe how a 2D texture is placed on a 3D model.

In plain words
What is it for?
It is for checking UV channels, applying projection or unwrap operations, finding overlaps, reviewing bitmap use, and preparing texture-atlas plans.
Why use it?
It helps identify texture-coordinate problems such as overlapping UVs and organize textures into an atlas, a single combined texture layout.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It is for checking UV channels, applying projection or unwrap operations, finding overlaps, reviewing bitmap use, and preparing texture-atlas plans.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-uv-atlas
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-3dsmax --skill 3dsmax-uv-atlas
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-3dsmax

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for 3dsmax-uv-atlas

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-uv-atlas/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-uv-atlas)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-uv-atlas"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-uv-atlas/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for 3dsmax-uv-atlas

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-uv-atlas"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-3dsmax/3dsmax-uv-atlas.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 39 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 403 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00039 $0.00403
Opus 5 $0.00019 $0.00201
Sonnet 5 $0.00008 $0.00081
Haiku 4.5 $0.00004 $0.00040

Measured 12d ago against content hash 0cf2eb4e059c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

3dsmax-uv-atlas scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

The scan reads SKILL.md. This mod also ships 11 executable files (action_apply_uv_projection.py, action_copy_uv_channel.py, action_create_uv_channel.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_3dsmax/skills/3dsmax-uv-atlas/SKILL.md · 48 lines

What it actually says

3ds Max UV and Atlas Skill

Inspect UV/map channels, apply host-native UV modifiers, and collect material bitmap usage for texture-atlas planning through pymxs.

Analysis tools are read-only. Channel deletion and UV rewrite tools are marked with explicit safety annotations so callers can distinguish reports from scene changes.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 48 lines · 39 tokens per session scan A 0cf2eb4e059c

Subscribe to this mod's changes

3dsmax-uv-atlas is a skill published in the GitHub repository dcc-mcp/dcc-mcp-3dsmax (4 stars, last pushed yesterday), licensed MIT. It adds 39 tokens to every session and 403 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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