3dsmax-mcp

3dsmax-mcp is a skill for Claude Code, Codex from cl0nazepamm/3dsmax-mcp. It costs 24 tokens per session (4,877 once invoked), scanned A, original, MIT.

A guide for controlling Autodesk 3ds Max, a 3D modelling and animation program, through connected tools. It explains how to inspect scenes, objects, materials, plug-ins, and object relationships safely.

In plain words
What is it for?
Use it to inspect 3D scenes and objects, examine materials and properties, understand dependencies and instances, and choose the right control tool.
Why use it?
It helps avoid sending commands to the wrong 3ds Max session and reduces mistakes caused by unfamiliar scene or plug-in interfaces.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to inspect 3D scenes and objects, examine materials and properties, understand dependencies and instances, and choose the right control tool.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/cl0nazepamm/3dsmax-mcp/3dsmax-mcp-dev
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add cl0nazepamm/3dsmax-mcp --skill 3dsmax-mcp-dev
Clone the repo
git clone --depth 1 https://github.com/cl0nazepamm/3dsmax-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for 3dsmax-mcp

README.md
[![agentmods](https://agentmods.dev/badge/skills/cl0nazepamm/3dsmax-mcp/3dsmax-mcp-dev/github.svg)](https://agentmods.dev/skills/cl0nazepamm/3dsmax-mcp/3dsmax-mcp-dev)
Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for 3dsmax-mcp

Your own site · 80×15
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Per session 24 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,877 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00024 $0.04877
Opus 5.5 $0.00010 $0.01951
Sonnet 5.5 $0.00005 $0.00975
Haiku 4.5 $0.00002 $0.00488

Measured 6d ago against content hash 74c8d8457a90, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

3dsmax-mcp scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/3dsmax-mcp-dev/SKILL.md · 163 lines

How it starts

The opening of the file, as written. The whole thing — 163 lines — stays where its author put it; the contents beside it link to each section on GitHub.

3ds Max MCP — Agent Guide

Each tool's description documents its parameters, modes and limits. This guide covers what no single tool can: routing, tool choice, cross-tool workflows, safety rules and MAXScript pitfalls.

Tool Profile Routing

  • Full/core: operational tools such as query_scene and create_object are advertised directly; call them by name.
  • Progressive: if only list_toolsets, describe_toolset and call_tool are advertised, never call an operational name as a top-level tool. Pick a capability with list_toolsets, load only that group with describe_toolset, then invoke it through call_tool(name=..., arguments=...). If the exact tool and arguments are already known, call_tool can dispatch directly.

Principles

  • Match the user's request. Do not run setup, discovery or scene analysis by habit, and do not call get_bridge_status or get_session_context as a preamble.
  • Prefer a dedicated tool over raw MAXScript whenever one clearly matches.
  • Do not render unless the user asks. Viewport capture is fine when visual proof helps.
  • Verify meaningful edits with query_scene(action="delta"), re-inspection or a capture.
  • Keep mutating calls sequential. Concurrent writes interleave undo transactions: a crash, then persistent corruption such as phantom successes and wrong handles.
  • Multiple Max instances: the first native connection stays bound to that Max and never silently switches while it runs. Use list_max_instances, select_max_instance(pid), get_selected_max_instance and release_max_instance. MCP_MAX_PIPE or MCP_MAX_PID pins the startup target (the pipe takes precedence); release also clears it.
    • Shared selection: the selection belongs to the MCP server process, so sessions that share one server share it, and one session's select moves the others. Pass expected_pid (every tool takes it) to any call that must reach one particular Max. A mismatch returns TARGET_MISMATCH with nothing sent. selection_generation in each reply's transport changes on every select, release or re-resolve.
    • Default target after a restart: a target the server picked by itself (target_source "default" or "claim") follows its Max's restart (the Max that started after it stopped answering), and the reply warns. A Max that was already open belongs to another session and is never taken over: until the restart is up, calls fail with retryable TARGET_UNAVAILABLE and nothing is sent; select_max_instance it to work there. Several new instances: AMBIGUOUS, select one. A claimed instance wins. Explicit and environment targets never move; they fail until you select or release.

Read the full file on GitHub · 163 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago Changed · +2 lines 74c8d8457a90
  2. 16d ago Changed · +7 lines bbda2e942d47
  3. 22d ago Changed · +1 lines bbcde069d255
  4. 23d ago Changed · +5 lines ea113c6f1a9b
  5. 25d ago Changed · +16 lines 1eb316d97389
  6. 1mo ago Changed · -138 lines 81eefe4da66d
  7. 1mo ago Changed · +3 lines 71501a786a86
  8. 1mo ago Changed · +9 lines 5e4b2043603e
  9. 1mo ago Changed · +1 lines 08e51fcab571
  10. 1mo ago First seen · 257 lines · 24 tokens per session scan A c189d5a4ca42

Subscribe to this mod's changes

3dsmax-mcp is a skill published in the GitHub repository cl0nazepamm/3dsmax-mcp (365 stars, last pushed 2d ago), licensed MIT. It adds 24 tokens to every session and 4,877 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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