Infrastructure skill - guide developers and agents through creating or modernizing a DCC-MCP adapter or standalone internal MCP service for Nuke, Blender, 3ds Max, Unreal, ZBrush, Houdini, Maya, and custom studio systems. Use when building server, dispatcher, gateway, packaging, and runtime integration. Not for…
Infrastructure skill - create, validate, scaffold, and review DCC-MCP skills for the dcc-mcp-core ecosystem. Use when authoring SKILL.md, tools.yaml, scripts, groups, prompts, or skill taxonomy. Not for creating a full DCC-MCP adapter repository - use dcc-mcp-creator.
Default DCC control skill — connect to and operate live Maya, Blender, Houdini, Photoshop, 3ds Max, Nuke, Unreal, Godot, RenderDoc, Substance 3D, and other DCC apps through structured DCC-MCP tools. Use this skill first for DCC operation and explicit CUA, DCC CUA, dcc-cua, our dcc-cua, or 我们的 dcc-cua requests. These…
Set up dcc-mcp-houdini for an agent or operator: install Houdini Python dependencies with hython, generate MCP host configuration, guide the user through the Houdini package / 123.py autostart load step, and run a first live-tool smoke prompt.
Houdini cross-DCC asset import skill — consumes an AssetDescriptor, imports the asset file into a geo container via a File SOP, and returns an ImportToSceneResult. Use as the receiving end of the asset import pipeline after an asset-source skill resolves the descriptor.
Pipeline skill — viewport capture/flipbook plus ROP render settings and render execution through typed, runtime-aware tools. Exports report writtenfiles, elapsed time, and separate error/warning diagnostics without hanging the host. Pair with houdini-camera-light to set up cameras and lights first.
Coordinated production-hardening pipeline for SYNAPSE's Solaris (LOP) network wiring and node recognition on the pinned Houdini build. Drives ground-truth → design → integrate → adversarial seam-gate → live-verify → land, halting at every human gate. Use when hardening, extending, or auditing the Solaris builder, or…
Use when looking up Houdini documentation — a HOM method signature, a VEX function, an expression function, an hscript command, a node's parameters — and especially when sidefx.com is unreachable, blocked by a studio network, or slow. Also use when the answer must match the installed Houdini version rather than the…
Houdini environment variables and package configuration. Use when the user needs to set up, debug, or understand Houdini environment variables, houdini.env files, or JSON package plugins.
Use when writing or editing help documentation for a Houdini node or digital asset — the node help card, the Help tab of Type Properties, or a .txt file under help/nodes/. Also use when help text renders wrong, a parameter's help does not appear beside its parameter, or a help file is not picked up by the help server.
Comprehensive operational skill specification for Anthropic Claude to automate, troubleshoot, and script SideFX Houdini pipelines, VEX algorithms, Hou Python API, PDG/TOPs graphs, and Solaris/Karma rendering.