houdini-import-to-scene

houdini-import-to-scene is a skill for Claude Code from dcc-mcp/dcc-mcp-houdini. It costs 62 tokens per session (1,685 once invoked), scanned A, original, MIT.

A Houdini importer that places an asset file into a geometry container using a File SOP, Houdini’s node for reading geometry files.

In plain words
What is it for?
Use it after an asset source has identified a file and described it with an AssetDescriptor, then import that asset into Houdini.
Why use it?
It provides a defined handoff between finding an asset and bringing it into a Houdini scene, while reporting imported nodes and warnings.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it after an asset source has identified a file and described it with an AssetDescriptor, then import that asset into Houdini.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-houdini/houdini-import-to-scene
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-houdini --skill houdini-import-to-scene
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-houdini

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for houdini-import-to-scene

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-houdini/houdini-import-to-scene/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-houdini/houdini-import-to-scene)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-houdini/houdini-import-to-scene"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-houdini/houdini-import-to-scene/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for houdini-import-to-scene

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-houdini/houdini-import-to-scene"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-houdini/houdini-import-to-scene.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 62 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,685 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00062 $0.01685
Opus 5.5 $0.00025 $0.00674
Sonnet 5.5 $0.00012 $0.00337
Haiku 4.5 $0.00006 $0.00169

Measured 11d ago against content hash 8e96bbdbddd5, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

houdini-import-to-scene scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/_asset_material_import.py, scripts/import_to_scene.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_houdini/skills/houdini-import-to-scene/SKILL.md · 140 lines

How it starts

The opening of the file, as written. The whole thing — 140 lines — stays where its author put it; the contents beside it link to each section on GitHub.

houdini-import-to-scene

Houdini asset import skill that consumes a validated AssetDescriptor from the shared dcc_mcp_core.asset_import contract and imports the asset file into a Houdini geo container via a File SOP. Returns a typed ImportToSceneResult with imported node names and any non-fatal warnings.

Load this skill after asset-source resolves the descriptor.

Tools

Tool Category Description
import_to_scene Import Import an asset from an AssetDescriptor into a Houdini geo container

Material handling

A File SOP carries geometry only — Houdini does not rebuild the shading networks stored in an interchange carrier. material_mode therefore has to be honoured explicitly, and the outcome has to be reported rather than assumed.

material_mode Behaviour
as_authored (default) Decode the carrier and rebuild its materials as principledshader::2.0 nodes under /mat, then bind the first one to the geo container through shop_materialpath. Supported carriers: glTF/GLB, OBJ+MTL, and USD (via Houdini's bundled pxr bindings).
default_gray Create and bind one neutral gray material.
skip Geometry only; no materials and no warnings.

The decode outcome is reported in extra.status:

status Meaning Warning
as_authored Every decoded material was created and its required channels were applied. no
partial Material nodes were created, but a required channel or texture could not be applied, or some nodes could not be created. yes
default_gray A neutral gray material was created and bound. no
no_materials The carrier declares no materials (or no USD binding is available to read it). no — nothing was proven lost
carrier_unreadable The carrier declares materials that could not be read (missing .mtl sidecar, unknown usemtl name, dangling glTF material index, truncated GLB, unopenable USD stage, USD material with no resolvable surface shader, non-UsdPreviewSurface shader such as arnold:standard_surface or MaterialX). When only some materials resolve, the readable ones are still imported and materials_lost says how many were dropped. yes
decode_failed The carrier could not be decoded at all. yes
unsupported_format This adapter has no material path for the format (fbx, abc, bgeo, …). yes

Read the full file on GitHub · 140 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago Changed · +6 lines 8e96bbdbddd5
  2. 13d ago Changed · +6 lines acfa5112bf33
  3. 1mo ago Changed · +62 lines 66818e7eab6c
  4. 2mo ago First seen · 66 lines · 62 tokens per session scan A 7b8201a3b753

Subscribe to this mod's changes

houdini-import-to-scene is a skill published in the GitHub repository dcc-mcp/dcc-mcp-houdini (19 stars, last pushed 4d ago), licensed MIT. It adds 62 tokens to every session and 1,685 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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