Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dcc-mcp/dcc-mcp-houdini --skill houdini-import-to-scenegit clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-houdiniWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-houdini/houdini-import-to-scene)<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-houdini/houdini-import-to-scene"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-houdini/houdini-import-to-scene/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-houdini/houdini-import-to-scene"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-houdini/houdini-import-to-scene.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00062 | $0.01685 |
| Opus 5.5 | $0.00025 | $0.00674 |
| Sonnet 5.5 | $0.00012 | $0.00337 |
| Haiku 4.5 | $0.00006 | $0.00169 |
Grade A, and why
houdini-import-to-scene scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 140 lines — stays where its author put it; the contents beside it link to each section on GitHub.
houdini-import-to-scene
Houdini asset import skill that consumes a validated AssetDescriptor from
the shared dcc_mcp_core.asset_import contract and imports the asset file into
a Houdini geo container via a File SOP. Returns a typed ImportToSceneResult
with imported node names and any non-fatal warnings.
Load this skill after asset-source resolves the descriptor.
Tools
| Tool | Category | Description |
|---|---|---|
import_to_scene |
Import | Import an asset from an AssetDescriptor into a Houdini geo container |
Material handling
A File SOP carries geometry only — Houdini does not rebuild the shading networks
stored in an interchange carrier. material_mode therefore has to be honoured
explicitly, and the outcome has to be reported rather than assumed.
material_mode |
Behaviour |
|---|---|
as_authored (default) |
Decode the carrier and rebuild its materials as principledshader::2.0 nodes under /mat, then bind the first one to the geo container through shop_materialpath. Supported carriers: glTF/GLB, OBJ+MTL, and USD (via Houdini's bundled pxr bindings). |
default_gray |
Create and bind one neutral gray material. |
skip |
Geometry only; no materials and no warnings. |
The decode outcome is reported in extra.status:
status |
Meaning | Warning |
|---|---|---|
as_authored |
Every decoded material was created and its required channels were applied. | no |
partial |
Material nodes were created, but a required channel or texture could not be applied, or some nodes could not be created. | yes |
default_gray |
A neutral gray material was created and bound. | no |
no_materials |
The carrier declares no materials (or no USD binding is available to read it). | no — nothing was proven lost |
carrier_unreadable |
The carrier declares materials that could not be read (missing .mtl sidecar, unknown usemtl name, dangling glTF material index, truncated GLB, unopenable USD stage, USD material with no resolvable surface shader, non-UsdPreviewSurface shader such as arnold:standard_surface or MaterialX). When only some materials resolve, the readable ones are still imported and materials_lost says how many were dropped. |
yes |
decode_failed |
The carrier could not be decoded at all. | yes |
unsupported_format |
This adapter has no material path for the format (fbx, abc, bgeo, …). | yes |
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago Changed · +6 lines 8e96bbdbddd5
- 13d ago Changed · +6 lines acfa5112bf33
- 1mo ago Changed · +62 lines 66818e7eab6c
- 2mo ago First seen · 66 lines · 62 tokens per session scan A 7b8201a3b753
houdini-import-to-scene is a skill published in the GitHub repository dcc-mcp/dcc-mcp-houdini (19 stars, last pushed 4d ago), licensed MIT. It adds 62 tokens to every session and 1,685 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
houdini-import-to-scene compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| houdini-import-to-scenedcc-mcp/dcc-mcp-houdini | Skill | 19 | 4d ago | MIT | A | 62 | Claude Code |
| dcc-cuadcc-mcp/dcc-mcp-core | Skill | 73 | yesterday | MIT | A | 131 | Claude Code, Codex |
| dcc-blender-assembly-pitfallsdcc-mcp/dcc-mcp-blender | Skill | 60 | yesterday | MIT | A | 153 | Claude Code |
| marketplace-publish-extensiondcc-mcp/dcc-mcp-core | Skill | 73 | yesterday | MIT | A | 88 | Claude Code |
| mesh-opsdcc-mcp/dcc-mcp-core | Skill | 73 | yesterday | MIT | A | 85 | Claude Code |
| clawhub-compatdcc-mcp/dcc-mcp-core | Skill | 73 | yesterday | MIT | A | 59 | Claude Code |
| example-layered-skilldcc-mcp/dcc-mcp-core | Skill | 73 | yesterday | MIT | A | 70 | Claude Code |