maya-pipeline

maya-pipeline is a skill for Claude Code from dcc-mcp/dcc-mcp-core. It costs 74 tokens per session (568 once invoked), scanned A, original, MIT.

A workflow for Maya, software used to create and prepare 3D scenes and assets. It sets up project folders and exports scenes or selections to USD, a format for exchanging 3D scene data.

In plain words
What is it for?
Use it to initialise Maya projects with standard folders and export scenes or selected assets to USD for downstream work.
Why use it?
It standardises project setup and prepares Maya work for later pipeline steps, including USD validation.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to initialise Maya projects with standard folders and export scenes or selected assets to USD for downstream work.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-core/maya-pipeline
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-core --skill maya-pipeline
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-core

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for maya-pipeline

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-core/maya-pipeline/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-core/maya-pipeline)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-core/maya-pipeline"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-core/maya-pipeline/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for maya-pipeline

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-core/maya-pipeline"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-core/maya-pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 74 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 568 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00074 $0.00568
Opus 5 $0.00037 $0.00284
Sonnet 5 $0.00015 $0.00114
Haiku 4.5 $0.00007 $0.00057

Measured 10d ago against content hash e9d185a5b22f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

maya-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/export_usd.py, scripts/setup_project.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

examples/skills/maya-pipeline/SKILL.md · 74 lines

What it actually says

Maya Pipeline Skill (Advanced)

Demonstrates the full advanced skill layout for dcc-mcp-core:

maya-pipeline/
├── SKILL.md                  # Frontmatter + instructions
├── scripts/
│   ├── setup_project.py      # Create Maya project structure
│   └── export_usd.py         # Export scene to USD
└── metadata/
    ├── help.md               # Detailed usage docs
    ├── install.md            # Installation / environment setup
    └── uninstall.md          # Cleanup instructions

Tools

maya_pipeline__setup_project

Create a Maya project directory with the standard folder hierarchy: scenes/, assets/, sourceimages/, renderData/, movies/.

maya_pipeline__export_usd

Export the current Maya scene (or selection) to Universal Scene Description. Integrates with usd-tools for post-export validation.

Composability

This skill depends on two other skills:

Dependency Purpose
maya-geometry Reuses geometry creation tools
usd-tools USD validation after export

When loading via load_skill("maya-pipeline"), ensure the dependency skills are loaded first:

catalog.load_skill("maya-geometry")
catalog.load_skill("usd-tools")
catalog.load_skill("maya-pipeline")

Metadata directory

The metadata/ directory provides structured side-car documentation:

  • help.md — User-facing reference
  • install.md — Pre-install steps, environment variables, dependency checks
  • uninstall.md — Cleanup steps when removing the skill
Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 74 lines · 74 tokens per session scan A e9d185a5b22f

Subscribe to this mod's changes

maya-pipeline is a skill published in the GitHub repository dcc-mcp/dcc-mcp-core (44 stars, last pushed yesterday), licensed MIT. It adds 74 tokens to every session and 568 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

artclaw-tool-creator

A guided tool for creating custom tools in the ArtClaw system, which connects an AI assistant with digital-content applications. It can package an existing skill, generate a script, or combine tools, then preview and save the result.

IvanYangYangXi/artclaw_bridge · 41 tokens

sd-node-ops

A Substance Designer guide for creating, connecting, and configuring nodes in material graphs, which are step-by-step networks that produce textures.

IvanYangYangXi/artclaw_bridge · 67 tokens

houdini-simulation

A Houdini guide for building smoke, fire, rigid-body, fluid, and cloth simulations. It covers the usual node steps for setting up, solving, processing, and caching these effects.

IvanYangYangXi/artclaw_bridge · 75 tokens

blender-context

A read-only Blender context inspector, where Blender is software for creating and rendering 3D scenes. It reports the current selection, scene contents, file, viewport camera, and collection hierarchy.

IvanYangYangXi/artclaw_bridge · 77 tokens

blender-viewport-capture

A Blender viewport capture tool, where the viewport is the window showing a 3D scene while you work. It saves an OpenGL or rendered preview screenshot for visual inspection.

IvanYangYangXi/artclaw_bridge · 85 tokens

comfyui-img2img

An image-to-image workflow for ComfyUI, a visual tool for running AI image-generation pipelines. It creates a new image from an existing one, including style changes, enhancement, and local redraws.

IvanYangYangXi/artclaw_bridge · 64 tokens