maya-geometry

maya-geometry is a skill for Claude Code from dcc-mcp/dcc-mcp-core. It costs 65 tokens per session (314 once invoked), scanned A, original, MIT.

A set of tools for creating and editing polygon geometry inside Autodesk Maya, a 3D modeling and animation program. It supports primitives such as spheres, cubes, and cylinders, plus operations such as beveling, extruding, and merging.

In plain words
What is it for?
Use it to create basic 3D shapes, bevel selected polygon edges, and perform other listed polygon-editing operations inside Maya.
Why use it?
It provides common modeling operations through Maya's Python interface instead of requiring each operation to be scripted from scratch. It is intended for individual geometry work rather than complete export pipelines.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to create basic 3D shapes, bevel selected polygon edges, and perform other listed polygon-editing operations inside Maya.

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Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-core/maya-geometry
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-core --skill maya-geometry
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-core

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for maya-geometry

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-core/maya-geometry/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-core/maya-geometry)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-core/maya-geometry"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-core/maya-geometry/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for maya-geometry

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-core/maya-geometry"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-core/maya-geometry.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 65 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 314 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00065 $0.00314
Opus 5 $0.00032 $0.00157
Sonnet 5 $0.00013 $0.00063
Haiku 4.5 $0.00006 $0.00031

Measured 9d ago against content hash f0dd844fdecb, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

maya-geometry scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

The scan reads SKILL.md. This mod also ships 3 executable files (scripts/batch_rename.py, scripts/create_joint.py, scripts/create_sphere.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

examples/skills/maya-geometry/SKILL.md · 44 lines

What it actually says

Maya Geometry Tools

Tools for creating and modifying 3D geometry inside Maya.

Tools

maya_geometry__create_sphere

Create a UV sphere with configurable radius and subdivisions.

maya_geometry__bevel_edges

Apply a bevel operation to currently selected polygon edges.

Prerequisites

  • Autodesk Maya 2022 or later
  • Python interpreter accessible from Maya's script editor

Notes

All scripts use Maya's Python API (import maya.cmds as mc). They must be run inside a Maya process — either directly or via the DeferredExecutor bridge.

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 44 lines · 65 tokens per session scan A f0dd844fdecb

Subscribe to this mod's changes

maya-geometry is a skill published in the GitHub repository dcc-mcp/dcc-mcp-core (42 stars, last pushed yesterday), licensed MIT. It adds 65 tokens to every session and 314 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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