Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dcc-mcp/dcc-mcp-houdini --skill houdini-camera-lightgit clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-houdiniWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-houdini/houdini-camera-light)<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-houdini/houdini-camera-light"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-houdini/houdini-camera-light/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-houdini/houdini-camera-light"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-houdini/houdini-camera-light.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00045 | $0.00574 |
| Opus 5 | $0.00023 | $0.00287 |
| Sonnet 5 | $0.00009 | $0.00115 |
| Haiku 4.5 | $0.00005 | $0.00057 |
Grade A, and why
houdini-camera-light scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
houdini-camera-light
Typed camera and light authoring for agents. All tools are affinity: main.
View tools (frame_view, get_view_state) are UI-aware: in a headless
hython session they return a structured warnings payload with
framed: false / ui_available: false instead of failing.
When both a node and camera are supplied, frame_view frames the node first
and activates the camera last so the returned active_camera is authoritative.
To protect the Houdini UI from driver-level crashes, frame_view refuses to
draw geometry above one million primitives by default and reports counts plus
heavy_geometry_refused: true. Generate a viewport proxy whenever possible;
allow_heavy_geometry=true is an explicit, auditable override.
Tool groups
camera:list_cameras,create_camera,update_camera.view:frame_view,get_view_state.light:create_light,update_light.
Tracer-bullet flow
create_camera(parent_path="/obj", name="shotcam", focal=50, resolution=[1920,1080])create_light(light_type="distant", intensity=2.0, color=[1,0.95,0.9])frame_view(camera_path="/obj/shotcam", node_path="/obj/geo1")get_view_state()→ confirmactive_camera- hand off to
houdini-render(capture_viewport/render)
Light/camera parameter writes are defensive (set only when the parm exists), so
they tolerate hlight::2.0 vs older hlight and Karma/Mantra camera variants.
What ships with it
9 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- scripts/_camlight_common.py 2.4 KB runs code
- scripts/create_camera.py 1.8 KB runs code
- scripts/create_light.py 2.5 KB runs code
- scripts/frame_view.py 4.8 KB runs code
- scripts/get_view_state.py 1.9 KB runs code
- scripts/list_cameras.py 1.5 KB runs code
- scripts/update_camera.py 1.6 KB runs code
- scripts/update_light.py 2.2 KB runs code
- tools.yaml 6.0 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 50 lines · 45 tokens per session scan A b1e6d58e101f
houdini-camera-light is a skill published in the GitHub repository dcc-mcp/dcc-mcp-houdini (12 stars, last pushed today), licensed MIT. It adds 45 tokens to every session and 574 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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