houdini-materials

houdini-materials is a skill for Claude Code from dcc-mcp/dcc-mcp-houdini. It costs 54 tokens per session (601 once invoked), scanned A, original, MIT.

A Houdini material-authoring toolset, including MaterialX physically based materials for Karma. Materials define how objects appear through properties such as color, roughness, metal, normals, and displacement.

In plain words
What is it for?
Use it to create materials, build MaterialX PBR networks from texture maps, validate them, and assign them to renderable Houdini objects.
Why use it?
It avoids manually building and wiring material nodes and provides a validation step before assignment or rendering.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to create materials, build MaterialX PBR networks from texture maps, validate them, and assign them to renderable Houdini objects.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-houdini/houdini-materials
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-houdini --skill houdini-materials
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-houdini

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for houdini-materials

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-houdini/houdini-materials/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-houdini/houdini-materials)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-houdini/houdini-materials"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-houdini/houdini-materials/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for houdini-materials

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-houdini/houdini-materials"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-houdini/houdini-materials.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 54 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 601 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00054 $0.00601
Opus 5 $0.00027 $0.00300
Sonnet 5 $0.00011 $0.00120
Haiku 4.5 $0.00005 $0.00060

Measured 11d ago against content hash ab91f6688459, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

houdini-materials scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

The scan reads SKILL.md. This mod also ships 5 executable files (scripts/_material_common.py, scripts/assign_material.py, scripts/build_materialx_pbr.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_houdini/skills/houdini-materials/SKILL.md · 56 lines

What it actually says

houdini-materials

Typed material authoring for Houdini scenes. Use create_material for material network nodes and assign_material for renderable OBJ/SOP nodes with a material path parameter. Use build_materialx_pbr for a complete MaterialX Builder with standard-surface, normal-map, and displacement outputs, then call validate_materialx_pbr before assignment or rendering.

build_materialx_pbr treats base color as color data and roughness, metallic, normal, and displacement as raw data by default. It removes the newly created subnet if any node or connection fails; it never replaces an existing material.

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 56 lines · 54 tokens per session scan A ab91f6688459

Subscribe to this mod's changes

houdini-materials is a skill published in the GitHub repository dcc-mcp/dcc-mcp-houdini (12 stars, last pushed today), licensed MIT. It adds 54 tokens to every session and 601 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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