houdini-interchange

houdini-interchange is a skill for Claude Code from dcc-mcp/dcc-mcp-houdini. It costs 65 tokens per session (805 once invoked), scanned A, original, MIT.

A Houdini toolkit for importing and exporting geometry and scenes in formats such as OBJ, Alembic, FBX, USD, bgeo, and geo.

In plain words
What is it for?
Use it to inspect files, import geometry, save native Houdini geometry, export static meshes to OBJ, animated caches to Alembic, object hierarchies to FBX, and composed Solaris stages to USD.
Why use it?
It removes the need to build separate file-import and export networks by hand and reports which files were written, skipped, or produced warnings.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to inspect files, import geometry, save native Houdini geometry, export static meshes to OBJ, animated caches to Alembic, object hierarchies to FBX, and composed Solaris stages to USD.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-houdini/houdini-interchange
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-houdini --skill houdini-interchange
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-houdini

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for houdini-interchange

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-houdini/houdini-interchange/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-houdini/houdini-interchange)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-houdini/houdini-interchange"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-houdini/houdini-interchange/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for houdini-interchange

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-houdini/houdini-interchange"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-houdini/houdini-interchange.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 65 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 805 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00065 $0.00805
Opus 5 $0.00032 $0.00402
Sonnet 5 $0.00013 $0.00161
Haiku 4.5 $0.00006 $0.00081

Measured 3d ago against content hash ab9dd4718cab, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

houdini-interchange scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

The scan reads SKILL.md. This mod also ships 7 executable files (scripts/_io_common.py, scripts/export_alembic.py, scripts/export_fbx.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_houdini/skills/houdini-interchange/SKILL.md · 64 lines

How it starts

The opening of the file, as written. The whole thing — 64 lines — stays where its author put it; the contents beside it link to each section on GitHub.

houdini-interchange

Typed import/export tools for moving geometry and scenes across DCCs. Exports return structured written_files, skipped, and warnings fields so an agent can tell what actually landed on disk versus what the installed runtime could not produce.

Tool groups

  • interchange-probe: probe_file (affinity: any, pure filesystem).
  • interchange-import: import_geometry (File SOP into a SOP network).
  • interchange-export: export_geometry (native/OBJ via saveToFile), export_alembic, export_fbx, export_usd.

Format selection guidance

Goal Tool Notes
Round-trip Houdini geometry export_geometry.bgeo/.geo Fastest, lossless, native.
Hand geometry to another DCC export_geometry.obj, or export_alembic OBJ for static meshes; Alembic for animated/large caches.
Animated caches export_alembic with frame_range render: true to actually write frames.
Rigged/scene to game engine export_fbx root_node selects the /obj subtree.
USD/Solaris pipelines export_usd Exports a LOP node's composed stage(); reports root_layer.

export_fbx defaults to convert_units=true: it enables the native Filmbox unit-conversion toggle and reports its readback as unit_conversion_enabled. Without conversion, a meter-authored object can arrive 100 times too small when the FBX declares centimeters. Engines must honor the exported node transforms and units once; do not add another factor of 100 after conversion. Use convert_units=false only for a pipeline intentionally managing numeric units itself. An unavailable or mismatched conversion toggle fails before rendering. Always verify physical world bounds and pivot in the target engine.

Tracer-bullet flow (local, no render farm)

  1. houdini_geometry__create_primitive(parent_path="/obj/geo1", primitive="box")
  2. export_geometry(node_path="/obj/geo1/box1", output_path="/tmp/box.bgeo")
  3. probe_file(file_path="/tmp/box.bgeo")exists: true, format: geometry
  4. import_geometry(parent_path="/obj/geo2", file_path="/tmp/box.bgeo") → round-trip

Read the full file on GitHub · 64 lines

Files

What ships with it

8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago Changed · +9 lines ab9dd4718cab
  2. 11d ago First seen · 55 lines · 65 tokens per session scan A 309a00523b50

Subscribe to this mod's changes

houdini-interchange is a skill published in the GitHub repository dcc-mcp/dcc-mcp-houdini (12 stars, last pushed today), licensed MIT. It adds 65 tokens to every session and 805 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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