houdini-automation

houdini-automation is a skill for Claude Code from dcc-mcp/dcc-mcp-houdini. It costs 50 tokens per session (1,124 once invoked), scanned A, original, MIT.

A Houdini automation workflow for running reviewed Python files, managing Houdini project files, setting timelines, and creating small node networks from structured instructions. Houdini is software for making 3D scenes, animations, and visual effects.

In plain words
What is it for?
Use it to run project scripts, build compact node chains, set frame ranges, save or manage HIP files, and verify the resulting Houdini network.
Why use it?
It makes repeatable scene changes safer by validating node recipes first and grouping successful changes into one undoable operation. Failed operations can restore affected nodes and connections.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to run project scripts, build compact node chains, set frame ranges, save or manage HIP files, and verify the resulting Houdini network.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-houdini/houdini-automation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-houdini --skill houdini-automation
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-houdini

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for houdini-automation

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-houdini/houdini-automation/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-houdini/houdini-automation)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-houdini/houdini-automation"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-houdini/houdini-automation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for houdini-automation

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-houdini/houdini-automation"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-houdini/houdini-automation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 50 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,124 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00050 $0.01124
Opus 5 $0.00025 $0.00562
Sonnet 5 $0.00010 $0.00225
Haiku 4.5 $0.00005 $0.00112

Measured 8d ago against content hash 6bc979312b54, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

houdini-automation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

The scan reads SKILL.md. This mod also ships 7 executable files (scripts/_atomic_node_chain.py, scripts/_automation_common.py, scripts/build_node_chain.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_houdini/skills/houdini-automation/SKILL.md · 101 lines

How it starts

The opening of the file, as written. The whole thing — 101 lines — stays where its author put it; the contents beside it link to each section on GitHub.

houdini-automation

Higher-level repeatable automation for Houdini sessions. Prefer run_python_file for reviewed scripts on disk, and build_node_chain for compact graph recipes.

run_python_file bounds inline stdout, stderr, and result payloads. Its default output_mode=full keeps the legacy string result while applying the configured character caps. Use output_mode=structured to preserve JSON-safe result types, or output_mode=summary to return counts and artifact metadata without inline bodies. When spill_overflow_to_artifact=true, truncated channels are written as complete UTF-8 temporary artifacts with byte counts and SHA-256; summary mode persists every non-empty channel. Treat those files as potentially sensitive script output and delete them after collection.

build_node_chain is a structured atomic mutation surface, not an arbitrary code executor. It validates the parent, every node type/name/reference, and all connection references/port indices before opening an undo group. Use dry_run=true to inspect validated and predicted affected_paths with zero scene mutation.

On execution, the complete recipe uses one named Houdini undo group. Results include transaction_id, undo_label, validation evidence, and post-cook readback. If creation, parameter assignment, connection, layout, cook, or readback fails, the tool explicitly removes created nodes and restores any existing input connections and existing node positions touched by layout. Check rollback.complete and rollback.errors before retrying a failed recipe.

Successful responses expose a compact summary with the created nodes, readback-verified connections, submitted parameter values, and counts. This is the preferred proof for generated MaterialX networks.

MaterialX displacement acceptance

For each existing MaterialX builder, use one build_node_chain recipe with an mtlximage feeding mtlxrange, then mtlxdisplacement. Put texture paths, range bounds, clamping, and displacement scale in each node's parameters and connect nodes by their recipe-local ref or node_name. Four materials need four such calls because they have four different parent networks; each call is independently prevalidated and leaves no partial network when rollback is complete.

Read the full file on GitHub · 101 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago Changed · +14 lines 6bc979312b54
  2. 12d ago First seen · 87 lines · 50 tokens per session scan A 4993cc64cc7c

Subscribe to this mod's changes

houdini-automation is a skill published in the GitHub repository dcc-mcp/dcc-mcp-houdini (12 stars, last pushed yesterday), licensed MIT. It adds 50 tokens to every session and 1,124 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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