houdini-asset-sync

houdini-asset-sync is a skill for Claude Code, Codex from dcc-mcp/dcc-mcp-houdini. It costs 23 tokens per session (324 once invoked), scanned A, original, MIT.

A Houdini tool for publishing, inspecting, and referencing immutable USD revisions. USD is a format for composing 3D scenes and assets.

In plain words
What is it for?
Use it to publish authored USD or USDZ layers, inspect their manifests, and reference verified revisions in Houdini Solaris.
Why use it?
It lets teams share verified asset versions while preserving scene composition and important animation, material, unit, and axis information.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to publish authored USD or USDZ layers, inspect their manifests, and reference verified revisions in Houdini Solaris.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-houdini/houdini-asset-sync
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-houdini --skill houdini-asset-sync
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-houdini

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for houdini-asset-sync

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-houdini/houdini-asset-sync/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-houdini/houdini-asset-sync)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-houdini/houdini-asset-sync"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-houdini/houdini-asset-sync/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for houdini-asset-sync

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-houdini/houdini-asset-sync"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-houdini/houdini-asset-sync.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 23 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 324 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00023 $0.00324
Opus 5 $0.00012 $0.00162
Sonnet 5 $0.00005 $0.00065
Haiku 4.5 $0.00002 $0.00032

Measured 12d ago against content hash 136a3b742fa9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

houdini-asset-sync scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/asset_sync.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_houdini/skills/houdini-asset-sync/SKILL.md · 34 lines

What it actually says

houdini-asset-sync

Content-addressed Houdini Asset Sync for USD. Operator configuration owns all filesystem roots; callers provide only bounded identifiers and relative paths.

  • publish_usd_revision publishes an already-authored USD/USDZ layer without flattening it.
  • read_asset_head inspects the immutable path-free manifest.
  • reference_usd_revision materializes a verified revision and creates a Solaris Reference LOP.

Preserving USD composition maximizes fidelity for animation, UsdSkel, BasisCurves, MaterialX/UsdShade bindings, units, and up-axis metadata. Use the Maya receiver's native mode when direct Maya curve/material editing is preferred over composition fidelity.

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 34 lines · 23 tokens per session scan A 136a3b742fa9

Subscribe to this mod's changes

houdini-asset-sync is a skill published in the GitHub repository dcc-mcp/dcc-mcp-houdini (12 stars, last pushed yesterday), licensed MIT. It adds 23 tokens to every session and 324 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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