houdini-hda-automation

houdini-hda-automation is a skill for Claude Code from dcc-mcp/dcc-mcp-houdini. It costs 85 tokens per session (861 once invoked), scanned A, original, MIT.

A Houdini automation toolset for Digital Assets (HDAs) and procedural batch networks. HDAs are reusable Houdini assets, while PDG/TOP networks coordinate many processing tasks.

In plain words
What is it for?
Use it to inspect HDA libraries and definitions, create and validate assets, cook PDG/TOP networks, and execute chains of Houdini output nodes.
Why use it?
It avoids manually scanning asset libraries, creating asset nodes, validating them, and launching connected batch jobs.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to inspect HDA libraries and definitions, create and validate assets, cook PDG/TOP networks, and execute chains of Houdini output nodes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-houdini/houdini-hda-automation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-houdini --skill houdini-hda-automation
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-houdini

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for houdini-hda-automation

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-houdini/houdini-hda-automation/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-houdini/houdini-hda-automation)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-houdini/houdini-hda-automation"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-houdini/houdini-hda-automation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for houdini-hda-automation

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-houdini/houdini-hda-automation"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-houdini/houdini-hda-automation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 85 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 861 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00085 $0.00861
Opus 5 $0.00043 $0.00430
Sonnet 5 $0.00017 $0.00172
Haiku 4.5 $0.00009 $0.00086

Measured 12d ago against content hash d5a34aaafa31, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

houdini-hda-automation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

The scan reads SKILL.md. This mod also ships 7 executable files (scripts/_hda_auto_common.py, scripts/cook_top_network.py, scripts/execute_rop_chain.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_houdini/skills/houdini-hda-automation/SKILL.md · 69 lines

How it starts

The opening of the file, as written. The whole thing — 69 lines — stays where its author put it; the contents beside it link to each section on GitHub.

houdini-hda-automation

Typed automation tools for Houdini Digital Assets (HDA/OTL) and procedural batch execution via PDG/TOP networks and ROP output-driver chains. Complements houdini-hda (which installs/lists/executes/saves HDAs) with library scanning, definition introspection, instantiation, validation, and graph-level cooking.

Tool groups

  • hda-query (read-only): scan_hda_libraries, inspect_hda_definition, validate_hda.
  • hda-edit: instantiate_hda (async — creates and cooks a node).
  • pdg-rop: async cook_top_network and self-managed execute_rop_chain.

Context limitations

  • Headless / no license: all tools degrade through structured skill_error envelopes when hou is unavailable; PDG/ROP cooking still requires a valid Houdini session.
  • Long runs: instantiate_hda, validate_hda, and cook_top_network use core async jobs. execute_rop_chain uses synchronous dispatch metadata so it returns its adapter-owned isolated job identity directly; poll it through houdini_render__get_render_job instead of occupying the Houdini event loop.
  • PDG stats: cook_top_network reports work_item_count on a best-effort basis via getPDGGraphContext(); it may be null when the context is unavailable.
  • ROP dependencies: execute_rop_chain honours upstream ROP inputs by default in both foreground and isolated workers; pass ignore_inputs=true to render only the named driver. UI and headless Houdini default to isolated hython; pass background=false only for intentional foreground execution. Interactive isolated launch requires a saved, clean HIP and never auto-saves the GUI scene. Headless isolation requires an existing HIP and captures its current state in a job-owned temporary snapshot without saving the source scene. A chain can complete without a discoverable output path when it has no execution/cook errors; inspect output_verification to distinguish this from verified file output.

Read the full file on GitHub · 69 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 69 lines · 85 tokens per session scan A d5a34aaafa31

Subscribe to this mod's changes

houdini-hda-automation is a skill published in the GitHub repository dcc-mcp/dcc-mcp-houdini (12 stars, last pushed yesterday), licensed MIT. It adds 85 tokens to every session and 861 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

maya-render

Pipeline stage — render globals, final-frame rendering, and viewport capture: configure render settings, query them, render frames, capture playblasts. Use for producing final or preview imagery. Not for modeling (maya-mesh-ops), animation editing (maya-animation), generic file import/export (maya-geometry), or render…

dcc-mcp/dcc-mcp-maya · 77 tokens

maya-scripting

Bootstrap stage — escape hatch for Maya work that has no packaged skill yet. Agents should prefer searchskills / dcccapabilitymanifest → loadskill → typed tools (inputSchema + annotations) from domain skills; use executepython or executemel only when no skill matches, for bulk in-process loops, or for API…

dcc-mcp/dcc-mcp-maya · 100 tokens

dcc-mcp-maya-setup

Set up dcc-mcp-maya for an agent or operator: install Maya Python dependencies with mayapy, generate MCP host configuration, guide the user through loading the Maya plugin, and run a first live-tool smoke prompt.

dcc-mcp/dcc-mcp-maya · 55 tokens

dcc-mcp-core

Foundation library for the DCC Model Context Protocol (MCP) ecosystem. Provides Rust-powered action management, skills system, IPC transport, MCP Streamable HTTP server (2025-03-26 spec, with 2025-06-18 and 2025-11-25 awareness), sandbox security, shared memory, screen capture, USD scene support, and telemetry for…

dcc-mcp/dcc-mcp-core · 109 tokens

maya-import-to-scene

Pipeline stage — structured asset import. Consume an AssetDescriptor produced by maya-asset-source and import the asset (FBX, OBJ, USD) into the current Maya scene via cmds.file(). Handles axis/unit conversion, MaterialMode, PlacementHint, and optional target collection grouping. Returns an ImportToSceneResult with…

dcc-mcp/dcc-mcp-maya · 78 tokens

dcc-cua

A routing guide for controlling application interfaces through the project’s DCC-CUA system. DCC applications are digital-content tools such as Maya, Blender, and Houdini.

dcc-mcp/dcc-mcp-core · 131 tokens