hayba-gameplay-ability-slice

hayba-gameplay-ability-slice is a skill for Claude Code, Codex from zajalist/hayba. It costs 33 tokens per session (450 once invoked), scanned A, original, MIT.

A workflow for creating one Unreal Engine Gameplay Ability System ability or effect and checking its activation path. The system manages gameplay actions and effects such as abilities, attribute changes, and timed modifiers.

In plain words
What is it for?
It helps create or inspect an ability or effect, connect and compile its logic, check actor prerequisites, save assets, and test activation and state changes in PIE, Unreal's in-editor play mode.
Why use it?
It prevents empty or incorrectly connected assets from being mistaken for working gameplay. It also distinguishes editor-only tests from activation that works during a real play session.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It helps create or inspect an ability or effect, connect and compile its logic, check actor prerequisites, save assets, and test activation and state changes in PIE, Unreal's in-editor play mode.

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Install with agentmods
npx agentmods add skills/zajalist/hayba/hayba-gameplay-ability-slice
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zajalist/hayba --skill hayba-gameplay-ability-slice
Clone the repo
git clone --depth 1 https://github.com/zajalist/hayba

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hayba-gameplay-ability-slice

README.md
[![agentmods](https://agentmods.dev/badge/skills/zajalist/hayba/hayba-gameplay-ability-slice/github.svg)](https://agentmods.dev/skills/zajalist/hayba/hayba-gameplay-ability-slice)
Your own site
<a href="https://agentmods.dev/skills/zajalist/hayba/hayba-gameplay-ability-slice"><img src="https://agentmods.dev/badge/skills/zajalist/hayba/hayba-gameplay-ability-slice/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hayba-gameplay-ability-slice

Your own site · 80×15
<a href="https://agentmods.dev/skills/zajalist/hayba/hayba-gameplay-ability-slice"><img src="https://agentmods.dev/badge/skills/zajalist/hayba/hayba-gameplay-ability-slice.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 33 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 450 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00033 $0.00450
Opus 5.5 $0.00013 $0.00180
Sonnet 5.5 $0.00007 $0.00090
Haiku 4.5 $0.00003 $0.00045

Measured 13d ago against content hash 31c6757ce5f0, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hayba-gameplay-ability-slice scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

mcp-tools/hayba-mcp/addons/workflows/hayba-gameplay-ability-slice/SKILL.md · 25 lines

How it starts

The opening of the file, as written. The whole thing — 25 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Build a bounded GAS slice

When to use

Use for one ability or attribute effect with an activation trigger and expected state change. Identify the target actor, Ability System Component, authority context, and the effect's duration and magnitude. Define the expected runtime observation before creating assets.

Tool routing

  • Check project_list_plugins and get_tool_signature. GAS commands live in an optional satellite plugin; an unknown command can mean that plugin is unavailable. Inspect an existing ability with blueprint_get_info before creating a duplicate.
  • Use gas_create_ability and gas_create_effect only for the assets the slice needs. A newly created ability is empty. Use blueprint_inspect_graph, then blueprint_add_node and blueprint_connect_nodes only for confirmed classes and pins, followed by blueprint_compile for actual behavior; never claim the create call wired activation. Read back effect settings with asset_get_info.
  • gas_grant_ability and gas_apply_effect can check actor prerequisites in the editor world, but editor grants are not runtime grants. Save compiled assets with asset_save. Verify the real activation path in a configured PIE scenario with editor_get_state, editor_start_pie, editor_pie_actor_inspect, and editor_stop_pie. Do not start a new PIE session when a user session is running.
  • Treat an editor-world grant or effect as a probe unless a persistent placed-actor change is explicitly accepted. For an accepted map change, read back that actor, save the exact active map with level_save, inspect saved, dirty, and verified status, and re-read it. If persistence is uncertain, mark the editor change unsaved and route it to hayba-world-save-integrity.

Evidence

List asset paths, component and plugin presence, compile diagnostics, effect policy, editor-world probe result, and the actual PIE activation/attribute observation. If no runtime grant or input path exists, report the slice as incomplete instead of treating asset creation or an editor-world application as gameplay proof.

Read the full file on GitHub · 25 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 25 lines · 33 tokens per session scan A 31c6757ce5f0

Subscribe to this mod's changes

hayba-gameplay-ability-slice is a skill published in the GitHub repository zajalist/hayba (13 stars, last pushed 3d ago), licensed MIT. It adds 33 tokens to every session and 450 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-04.

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