hayba-animation-state-audit

hayba-animation-state-audit is a skill for Claude Code, Codex from zajalist/hayba. It costs 25 tokens per session (381 once invoked), scanned A, original, MIT.

A workflow for reviewing and changing an Unreal Engine Animation Blueprint state machine. A state machine controls which character animation plays and when it changes to another animation.

In plain words
What is it for?
It is for auditing states and transition rules, adding a missing state, setting its condition, compiling the blueprint, and checking the result in a play-in-editor test.
Why use it?
It helps find stuck or unexpected animation changes without creating incomplete transitions. It also checks that the changed blueprint compiles and is saved before testing it in the editor.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It is for auditing states and transition rules, adding a missing state, setting its condition, compiling the blueprint, and checking the result in a play-in-editor test.

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Install with agentmods
npx agentmods add skills/zajalist/hayba/hayba-animation-state-audit
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zajalist/hayba --skill hayba-animation-state-audit
Clone the repo
git clone --depth 1 https://github.com/zajalist/hayba

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
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Per session 25 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 381 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00025 $0.00381
Opus 5.5 $0.00010 $0.00152
Sonnet 5.5 $0.00005 $0.00076
Haiku 4.5 $0.00003 $0.00038

Measured 13d ago against content hash 6e5781f7dba0, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hayba-animation-state-audit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

mcp-tools/hayba-mcp/addons/workflows/hayba-animation-state-audit/SKILL.md · 24 lines

What it actually says

Audit an animation state machine

When to use

Use when a character animation sticks, transitions unexpectedly, or needs one additional state. Identify the Animation Blueprint and a reproducible trigger before editing.

Tool routing

  • Read anim_blueprint_get_info and the signature of each intended mutation with get_tool_signature. Compare existing states and transitions to the desired behavior. A missing state and a wrong condition need different fixes.
  • Use anim_blueprint_add_state only when a state is missing. Decide the transition rule before calling anim_blueprint_add_transition: a newly created edge has no rule and is always taken. Immediately pass its returned transition ID to anim_blueprint_set_condition, unless the intended edge is explicitly unconditional. If the required rule cannot be expressed, do not create the edge; if setting it fails after creation, surface the live unconditional edge for correction before testing. Compile with anim_blueprint_compile, inspect errors, and persist the intended asset with asset_save.
  • Check editor_get_state before a runtime test. If this workflow starts editor_start_pie, exercise the trigger and always call editor_stop_pie afterward, including when observation fails. Leave a PIE session that was already running under the user's control. A successful compile establishes a valid asset, not that the runtime transition occurs at the right moment or produces a good blend.

Evidence

Report the prior state/transition graph, the rule attached to any new edge, the exact change, save and compile result, PIE trigger, and observed transition. Limit a pass to one behavior fault so the cause of any regression remains clear.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 24 lines · 25 tokens per session scan A 6e5781f7dba0

Subscribe to this mod's changes

hayba-animation-state-audit is a skill published in the GitHub repository zajalist/hayba (13 stars, last pushed 3d ago), licensed MIT. It adds 25 tokens to every session and 381 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-04.

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