hayba-asset-import-vetting

hayba-asset-import-vetting is a skill for Claude Code, Codex from zajalist/hayba. It costs 33 tokens per session (391 once invoked), scanned A, original, MIT.

An Unreal Engine workflow for checking one imported mesh, texture, or audio asset from an external source. It records where the asset came from, checks its import result and dependencies, and confirms that it is saved and within stated quality limits.

In plain words
What is it for?
It is for vetting imported game assets: checking their source and licence, detecting name collisions, reviewing mesh or texture details, finding missing dependencies, and comparing them with platform budgets.
Why use it?
It reduces the risk of using an asset with unclear permission, missing references, the wrong destination, or quality problems. It also prevents treating a successful download or import as proof that the asset is legally usable.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It is for vetting imported game assets: checking their source and licence, detecting name collisions, reviewing mesh or texture details, finding missing dependencies, and comparing them with platform budgets.

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Install with agentmods
npx agentmods add skills/zajalist/hayba/hayba-asset-import-vetting
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zajalist/hayba --skill hayba-asset-import-vetting
Clone the repo
git clone --depth 1 https://github.com/zajalist/hayba

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hayba-asset-import-vetting

README.md
[![agentmods](https://agentmods.dev/badge/skills/zajalist/hayba/hayba-asset-import-vetting/github.svg)](https://agentmods.dev/skills/zajalist/hayba/hayba-asset-import-vetting)
Your own site
<a href="https://agentmods.dev/skills/zajalist/hayba/hayba-asset-import-vetting"><img src="https://agentmods.dev/badge/skills/zajalist/hayba/hayba-asset-import-vetting/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hayba-asset-import-vetting

Your own site · 80×15
<a href="https://agentmods.dev/skills/zajalist/hayba/hayba-asset-import-vetting"><img src="https://agentmods.dev/badge/skills/zajalist/hayba/hayba-asset-import-vetting.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 33 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 391 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00033 $0.00391
Opus 5.5 $0.00013 $0.00156
Sonnet 5.5 $0.00007 $0.00078
Haiku 4.5 $0.00003 $0.00039

Measured 13d ago against content hash 03575542cd4e, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hayba-asset-import-vetting scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

mcp-tools/hayba-mcp/addons/workflows/hayba-asset-import-vetting/SKILL.md · 24 lines

What it actually says

Vet one imported asset

When to use

Use for a specific mesh, texture, or audio source that the project is allowed to use. Record source provenance and license outside the editor, intended package path, asset type, target platform, and an agreed triangle, texture, or audio budget. Do not infer usage rights from a successful download or import.

Tool routing

  • Check asset_search and asset_get_info for a collision at the destination. Inspect the source with asset_get_source_path where an asset already exists. Use get_tool_signature before asset_import: that importer accepts one supported file from its connector cache under a bounded policy and refuses overwrite; it is not a general arbitrary-file sanitizer.
  • Import once with asset_import. Inspect the returned exact asset path, class, save state, and warnings before any retry. A dirty in-memory result needs asset_save. Re-query that exact path with asset_get_info and use asset_validate plus asset_get_dependencies to find missing references.
  • For a mesh, run mesh_audit and inspect LOD/UV/material facts. For a texture, run texture_audit and texture_get_info. Compare the result with the stated platform budget; route further tuning to the matching focused skill. Use asset_get_referencers before replacing or moving an existing asset.

Evidence

Return source and license evidence, exact package path and class, import warnings, validation findings, dependencies, saved status, and relevant quality measurements. An importer success does not prove a remote file is safe to parse, that the asset is visually suitable, or that it fits runtime memory. If source trust or rights are unresolved, stop before importing it into the editor.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 24 lines · 33 tokens per session scan A 03575542cd4e

Subscribe to this mod's changes

hayba-asset-import-vetting is a skill published in the GitHub repository zajalist/hayba (13 stars, last pushed 3d ago), licensed MIT. It adds 33 tokens to every session and 391 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-04.

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