hayba-cinematic-shot

hayba-cinematic-shot is a skill for Claude Code, Codex from zajalist/hayba. It costs 30 tokens per session (284 once invoked), scanned A, original, MIT.

A guided workflow for creating or refining one short Unreal Engine Sequencer shot. Sequencer is Unreal's tool for arranging cameras, actors, and timed changes into a cinematic sequence.

In plain words
What is it for?
It helps create a shot, bind an actor, set the camera and playback range, inspect an existing sequence, validate tracks and cuts, and capture representative frames.
Why use it?
A shot can have missing actor links, incorrect camera cuts, or timing problems that are not obvious from the asset alone. This workflow validates the setup and checks the composition and motion during playback.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It helps create a shot, bind an actor, set the camera and playback range, inspect an existing sequence, validate tracks and cuts, and capture representative frames.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/zajalist/hayba/hayba-cinematic-shot
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zajalist/hayba --skill hayba-cinematic-shot
Clone the repo
git clone --depth 1 https://github.com/zajalist/hayba

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hayba-cinematic-shot

README.md
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Your own site
<a href="https://agentmods.dev/skills/zajalist/hayba/hayba-cinematic-shot"><img src="https://agentmods.dev/badge/skills/zajalist/hayba/hayba-cinematic-shot/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
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Per session 30 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 284 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.00284
Opus 5.5 $0.00012 $0.00114
Sonnet 5.5 $0.00006 $0.00057
Haiku 4.5 $0.00003 $0.00028

Measured 13d ago against content hash c336912cca6c, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hayba-cinematic-shot scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

mcp-tools/hayba-mcp/addons/workflows/hayba-cinematic-shot/SKILL.md · 24 lines

What it actually says

Author one cinematic shot

When to use

Use for a bounded sequence or shot with a purpose: reveal, transition, reaction, or establishing view. Define the target frame rate, duration, subject, and start/end composition before keyframing.

Tool routing

  • Use seq_list and seq_inspect before creating a duplicate. For a new asset, seq_new establishes the sequence, seq_bind_actor links the subject, seq_camera_cut chooses the camera, and seq_playback_range bounds the shot. Read exact signatures before mutations.
  • Use seq_validate for missing bindings, tracks, or camera cuts. editor_capture_viewport gives still-frame composition evidence, while a timed playback must be viewed to judge motion and rhythm.
  • Prefer adjusting an existing sequence when the requested shot already has usable bindings. Keep the first pass to one shot and one timing revision.

Evidence

Report sequence path, bound actors, cut frames, range, validation result, and representative frames. Mark camera motion, continuity, and pacing as unverified until playback has actually been observed.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 24 lines · 30 tokens per session scan A c336912cca6c

Subscribe to this mod's changes

hayba-cinematic-shot is a skill published in the GitHub repository zajalist/hayba (13 stars, last pushed 3d ago), licensed MIT. It adds 30 tokens to every session and 284 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-04.

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