Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add zajalist/hayba --skill hayba-gameplay-input-mappinggit clone --depth 1 https://github.com/zajalist/haybaWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/zajalist/hayba/hayba-gameplay-input-mapping)<a href="https://agentmods.dev/skills/zajalist/hayba/hayba-gameplay-input-mapping"><img src="https://agentmods.dev/badge/skills/zajalist/hayba/hayba-gameplay-input-mapping/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/zajalist/hayba/hayba-gameplay-input-mapping"><img src="https://agentmods.dev/badge/skills/zajalist/hayba/hayba-gameplay-input-mapping.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00030 | $0.00406 |
| Opus 5.5 | $0.00012 | $0.00162 |
| Sonnet 5.5 | $0.00006 | $0.00081 |
| Haiku 4.5 | $0.00003 | $0.00041 |
Grade A, and why
hayba-gameplay-input-mapping scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Gameplay input mapping
When to use
Use for a named player action with a known device and intended context. Establish whether the game already has an action and mapping; duplicate bindings can produce confusing behavior.
Tool routing
- Inspect the project's current input setup through
project_get_infoand relevant signatures fromget_tool_signature. Useinput_create_action,input_create_mapping, andinput_add_mappingonly for missing elements. These are legacy UE commands, so check their accepted fields before calling them throughhayba_invoke. - Read
field:unresolved_classesfrom the mapping response. If any requested modifier or trigger class did not resolve, correct it before testing; a binding can exist while its modifier is absent. Callasset_savewith the exact returned action and mapping asset paths and inspect the per-asset failed list before opening PIE. - Check
editor_get_statefirst. If this workflow startseditor_start_pie, trigger the control witheditor_pie_press_key, inspecteditor_stream_logand game behavior, then always calleditor_stop_pieeven if the test fails. Do not stop a PIE session that was already running. A saved mapping alone does not prove it was applied to the active player context. - If the action requires gameplay logic that the current tool surface cannot author, report that gap and leave the mapping as an incomplete integration rather than claiming a working mechanic.
Evidence
Report action asset, mapping context, device/key, unresolved modifier/trigger classes, per-asset save result, PIE trigger, observed result, and any conflict or missing logic. Limit this pass to one action and its associated binding set; expand only after the control is observed in game.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 13d ago First seen · 25 lines · 30 tokens per session scan A f5ce65a7e584
hayba-gameplay-input-mapping is a skill published in the GitHub repository zajalist/hayba (13 stars, last pushed 3d ago), licensed MIT. It adds 30 tokens to every session and 406 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-04.
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