hayba-lighting-mood-pass

hayba-lighting-mood-pass is a skill for Claude Code, Codex from zajalist/hayba. It costs 31 tokens per session (404 once invoked), scanned A, original, MIT.

A workflow for shaping the lighting and exposure of one Unreal Engine area from fixed camera views. It can assess existing lights, exposure settings, and post-process volumes, which apply screen-wide visual adjustments.

In plain words
What is it for?
It helps adjust light placement or intensity, exposure, or post-processing; compare the visual result; check performance; save the level; and verify the changed lights or volumes.
Why use it?
It replaces subjective, unrepeatable edits with before-and-after comparisons under the same conditions. It also limits changes to the likely cause of a readability or mood problem and checks whether the map was saved.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It helps adjust light placement or intensity, exposure, or post-processing; compare the visual result; check performance; save the level; and verify the changed lights or volumes.

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Install with agentmods
npx agentmods add skills/zajalist/hayba/hayba-lighting-mood-pass
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zajalist/hayba --skill hayba-lighting-mood-pass
Clone the repo
git clone --depth 1 https://github.com/zajalist/hayba

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hayba-lighting-mood-pass

README.md
[![agentmods](https://agentmods.dev/badge/skills/zajalist/hayba/hayba-lighting-mood-pass/github.svg)](https://agentmods.dev/skills/zajalist/hayba/hayba-lighting-mood-pass)
Your own site
<a href="https://agentmods.dev/skills/zajalist/hayba/hayba-lighting-mood-pass"><img src="https://agentmods.dev/badge/skills/zajalist/hayba/hayba-lighting-mood-pass/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hayba-lighting-mood-pass

Your own site · 80×15
<a href="https://agentmods.dev/skills/zajalist/hayba/hayba-lighting-mood-pass"><img src="https://agentmods.dev/badge/skills/zajalist/hayba/hayba-lighting-mood-pass.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 31 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 404 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00031 $0.00404
Opus 5.5 $0.00012 $0.00162
Sonnet 5.5 $0.00006 $0.00081
Haiku 4.5 $0.00003 $0.00040

Measured 13d ago against content hash b83702104110, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hayba-lighting-mood-pass scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

mcp-tools/hayba-mcp/addons/workflows/hayba-lighting-mood-pass/SKILL.md · 24 lines

What it actually says

Shape one lighting look

When to use

Use for a bounded area with a visual target, gameplay readability requirement, and fixed comparison cameras. Record the intended time of day, color hierarchy, target display settings, and any frame-time budget. Do not invent a lighting score from a screenshot.

Tool routing

  • Probe lighting_capability_probe, then read light_list, light_get, postprocess_list_volumes, and postprocess_get. Capture the same camera and viewport mode with editor_capture_viewport before edits. Decide whether a light move/intensity, exposure adjustment, or post-process change addresses the observed issue; avoid stacking all three at once.
  • Prefer light_set, exposure_set, and postprocess_set for existing actors. Use light_spawn or postprocess_spawn_volume only when the scene lacks the required source. Inspect setter readbacks and unchanged keys; a requested field that did not apply remains open. For an accepted look, save the exact active map with level_save, inspect saved, dirty, and verified status, then re-read the changed lights or volumes. If persistence is uncertain, mark the lighting edit unsaved and route it to hayba-world-save-integrity.
  • Capture the identical views again and check editor_get_performance_stats under the same settings. Keep a readable player route and focal subject at both bright and dark extremes. Route material contrast faults to a material pass rather than compensating with indiscriminate light intensity.

Evidence

Report camera settings, before/after captures, changed actors and applied properties, warnings, readability judgment, and measured frame data against a stated budget. An editor still does not prove exposure adaptation, motion, display calibration, or a production performance verdict; test those in representative gameplay when required.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 24 lines · 31 tokens per session scan A b83702104110

Subscribe to this mod's changes

hayba-lighting-mood-pass is a skill published in the GitHub repository zajalist/hayba (13 stars, last pushed 3d ago), licensed MIT. It adds 31 tokens to every session and 404 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-04.

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