gm-evaluate

gm-evaluate is a skill for Claude Code from RandallLiuXin/GodotMaker. It costs 84 tokens per session (4,667 once invoked), scanned A, original, no licence file.

A quality check for the current version of a game, including automated end-to-end tests that exercise the playable game loop.

In plain words
What is it for?
Use it to assess game quality, verify that the game can be played through its core loop, and maintain tests for the current mechanics.
Why use it?
It catches broken gameplay flows and keeps tests aligned when game mechanics are added or removed.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter.

Good fit Use it to assess game quality, verify that the game can be played through its core loop, and maintain tests for the current mechanics.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/randallliuxin/godotmaker/gm-evaluate
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add RandallLiuXin/GodotMaker --skill gm-evaluate
Clone the repo
git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gm-evaluate

README.md
[![agentmods](https://agentmods.dev/badge/skills/randallliuxin/godotmaker/gm-evaluate/github.svg)](https://agentmods.dev/skills/randallliuxin/godotmaker/gm-evaluate)
Your own site
<a href="https://agentmods.dev/skills/randallliuxin/godotmaker/gm-evaluate"><img src="https://agentmods.dev/badge/skills/randallliuxin/godotmaker/gm-evaluate/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for gm-evaluate

Your own site · 80×15
<a href="https://agentmods.dev/skills/randallliuxin/godotmaker/gm-evaluate"><img src="https://agentmods.dev/badge/skills/randallliuxin/godotmaker/gm-evaluate.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 84 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,667 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00084 $0.04667
Opus 5 $0.00042 $0.02334
Sonnet 5 $0.00017 $0.00933
Haiku 4.5 $0.00008 $0.00467

Measured 9d ago against content hash a42a7967eefa, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

gm-evaluate scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/core/gm-evaluate/SKILL.md · 297 lines

The source is not reproduced here

A licence we could not identify

The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 297 lines · 84 tokens per session scan A a42a7967eefa

Subscribe to this mod's changes

gm-evaluate is a skill published in the GitHub repository RandallLiuXin/GodotMaker (536 stars, last pushed yesterday), with no licence file. It adds 84 tokens to every session and 4,667 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

smoke-check

Run the critical path smoke test gate before QA hand-off. Executes the automated test suite, verifies core functionality, and produces a PASS/FAIL report. Run after a sprint's stories are implemented and before manual QA begins. A failed smoke check means the build is not ready for QA.

striderZA/OpenCodeGameStudios · 61 tokens

hearth-playtest

Let the engine hunt bugs for you — bot playtesting via hearth sweep. Seeded bot policies (mash/idle/wander/seek) play a scene headlessly across many seeds and report softlocks, crashes, stuck states, and unmet objectives as a compact evidence report; objectives double as executable acceptance criteria; a failing seed…

echoo19/hearth · 112 tokens

tools-unity-test-framework

Unity Test Framework patterns for EditMode and PlayMode tests including async testing, mocking, and test organization.

IdoCohen560/claude-unity-game-studio · 27 tokens

godot-testing-qa

Domain skill — Run a sequence of runtime actions and assertions. Assert runtime node existence and properties. Assert visible runtime text. Compare two PNGs using bounded pixel sampling. Sample runtime performance for a bounded frame count. Return the latest runtime test report.

dcc-mcp/dcc-mcp-godot · 55 tokens

roblox-mobile-playtest

Playtest and QA Roblox experiences for mobile and tablet. Use for device simulator checks, touch controls, safe areas, thumb zones, text readability, orientation, HUD overlap, first-action friction, and mobile performance verification through Studio MCP.

AshExplained/roblox-skills · 52 tokens

roblox-playtest-qa

Playtest Roblox experiences through Studio MCP with attention to first-session fun, mobile UX, console errors, progression, social hooks, performance, and exploit-sensitive flows.

AshExplained/roblox-skills · 39 tokens