roblox-mobile-playtest

roblox-mobile-playtest is a skill for Claude Code, Codex from AshExplained/roblox-skills. It costs 52 tokens per session (378 once invoked), scanned A, original, MIT.

A testing skill for checking Roblox games on phones and tablets. It examines touch controls, screen layouts, readable text, device orientations, performance, and whether important game actions are easy to reach.

In plain words
What is it for?
Use it for mobile playtests, quality checks, device-simulator testing, console-error checks, and evidence-based reports on the first playable area.
Why use it?
It finds mobile-specific problems that may not appear when testing a Roblox game on a computer, such as blocked controls, overlapping interface elements, or keyboard-only actions.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for mobile playtests, quality checks, device-simulator testing, console-error checks, and evidence-based reports on the first playable area.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ashexplained/roblox-skills/roblox-mobile-playtest
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add AshExplained/roblox-skills --skill roblox-mobile-playtest
Clone the repo
git clone --depth 1 https://github.com/AshExplained/roblox-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-mobile-playtest

README.md
[![agentmods](https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-mobile-playtest/github.svg)](https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-mobile-playtest)
Your own site
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-mobile-playtest"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-mobile-playtest/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for roblox-mobile-playtest

Your own site · 80×15
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-mobile-playtest"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-mobile-playtest.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 52 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 378 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00052 $0.00378
Opus 5.5 $0.00021 $0.00151
Sonnet 5.5 $0.00010 $0.00076
Haiku 4.5 $0.00005 $0.00038

Measured 2mo ago against content hash 8c15082ebdec, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

roblox-mobile-playtest scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

roblox-mobile-playtest/SKILL.md · 52 lines

What it actually says

Roblox Mobile Playtest

Goal

Verify that the Roblox experience works and feels good for phone-first players.

Use Device Simulator

When available, invoke rbx-device-simulator-lua before device-specific UI checks. Use it to test phone and tablet form factors, orientation, and layout behavior.

MCP Workflow

  1. Confirm Studio state with get_studio_state.
  2. Start play mode with start_stop_play.
  3. Use device simulation when relevant.
  4. Exercise controls with user_mouse_input, user_keyboard_input, and direct character movement through character_navigation.
  5. Capture evidence with screen_capture.
  6. Check get_console_output.

Mobile Checks

  • First core action is reachable in 10-30 seconds.
  • Tap targets are large and spaced apart.
  • Important buttons avoid thumb conflict and system gesture zones.
  • HUD does not block movement, combat, collection, or objectives.
  • Text is readable on phone and tablet sizes.
  • Objective markers and reward feedback are visible without opening menus.
  • No keyboard-only requirement exists for core play.
  • Menus scroll cleanly and do not hide primary actions.
  • Performance remains smooth in the first playable area.

Report Format

Return:

  • Devices or simulated form factors checked.
  • First-action time.
  • Control and HUD issues.
  • Readability issues.
  • Console or performance risks.
  • Highest-impact fixes before launch.

Next

Run the full first-session pass with roblox-playtest-qa, and send any defect to roblox-debugging-bugfix.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 52 lines · 52 tokens per session scan A 8c15082ebdec

Subscribe to this mod's changes

roblox-mobile-playtest is a skill published in the GitHub repository AshExplained/roblox-skills (39 stars, last pushed 4mo ago), licensed MIT. It adds 52 tokens to every session and 378 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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