text-to-game skills

41 tagged text-to-game, measured the same way as everything else here.

Browse within: claude-code-skill 41game-development 41

gm-evaluate

01

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Evaluate the current tag's quality: enforce the playable-closed-loop gate, maintain a single cross-tag e2e/ suite that always reflects the current game (add tests for new mechanics, prune tests for mechanics this tag deliberately removed), and reason about gameplay quality. Independent from the build process — fresh…

not rated 522 8d ago A 84 tokens

gm-fixgap

02

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Fix gaps identified by the Evaluator. Generates GAP.md from evaluation.json, dispatches workers to address critical/major issues, then runs one final verify+review pass. Unlike gm-build (PLAN.md-driven), gm-fixgap is GAP.md-driven. Explicit invocation only — use /gm-fixgap.

not rated 522 8d ago A 68 tokens

gm-gdd

03

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Game Design Document phase for one tag. On the first ever run, runs the full Socratic interview, produces GDD.md, and derives ROADMAP.md (split into SemVer-tagged release tags). On every subsequent run, focuses the conversation on the current tag (the earliest entry in ROADMAP.md without a git tag), optionally updates…

not rated 522 8d ago A 122 tokens

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: