analyst
01Agent Claude Code
Analyzes listed user-provided art/audio asset candidates and writes assets/manifest.json. Read-only on game code.
Agent Claude Code
Analyzes listed user-provided art/audio asset candidates and writes assets/manifest.json. Read-only on game code.
Agent Claude Code
Produces one assigned visual asset production unit for the asset stage. Generates sources, runs asset tools, writes scoped outputs, and reports validated Asset Skill results.
Agent Claude Code
Decomposes a confirmed GDD + ROADMAP into the current tag's artifact set — PLAN.md, STRUCTURE.md, SCENES.md, DESIGN.md, TOC.md, plus appends new rows to the cross-tag ASSETS.md (and optionally project.godot tweaks). Owns sub-stage 1c of /gm-gdd. Returns only a short summary so the lead's context stays lean.
Agent Claude Code
Independent GDD reviewer. Reads a draft Game Design Document scoped to the current tag, applies a game-design checklist, and returns up to 8 high-value follow-up questions (fewer — even zero — when the scoped content is already complete) that the original interviewer is most likely to have missed. Read-only — MUST NOT…
Agent Claude Code
Post-implementation code reviewer for Godot game projects. Reads implemented code, decides which domain-specific reviewer skills apply, runs their checklists, and reports issues found. MUST NOT modify project files.
Agent Claude Code
Verification specialist for testing and validating artifacts. Runs ALL checks, reports pass/fail. MUST NOT modify project files. Lead agent will spot-check results.
Agent Claude Code
Implements bounded units of work for Godot game projects. Receives a structured brief, implements code + tests, and reports execution results and failure evidence.
Skill Claude CodeCodex
Generate and validate a fixed-viewport background, map base, or parallax plate as a ready-to-load Texture2D.
Skill Claude CodeCodex
Produce reusable card art sources and native Godot card UI resources.
Skill Claude CodeCodex
Produce one illustrated character SpriteFrames resource from high-level body-action intent, optional character and style references, and a resolved animation plan.
Skill Claude CodeCodex
Produce a reusable compact-prop atlas from one provider source sheet, with independently loadable AtlasTexture resources for every declared prop.
Skill Claude CodeCodex
Produce a standalone static Texture2D effect or one explicitly timed animated SpriteFrames effect.
Skill Claude CodeCodex
Generate non-pixel-art, horizontally repeatable platform strips from real image sources as fixed Texture2D cells or AtlasTexture regions.
Skill Claude CodeCodex
Generate non-pixel-art scene prop sets from one real source sheet and deliver fixed-slot AtlasTexture resources.
Skill Claude CodeCodex
Generate, finalize, and validate a non-pixel-art full-screen visual reference for scene direction and evaluation, without producing a runtime asset.
Skill Claude CodeCodex
Generate a fixed-profile terrain atlas and compile it into a native Godot TileSet. Use for reusable terrain libraries, never for designing a TileMap.
Skill Claude CodeCodex
Produce a complete reusable flat-first Godot UI Theme from a binding visual reference, with two provider-generated source sheets, fixed square nine-slice patches, stable AtlasTexture icons, and native Theme bindings.
Skill Claude CodeCodex
Clarifies game design requirements and produces a Game Design Document (GDD). Use this skill BEFORE writing any game code. Triggers when the user describes a game idea, says "make a game", "build a {genre}", "I want a platformer", "create a tower defense", or provides any game concept — even vague ones like "make…
Skill Claude CodeCodex
Lint and format GDScript files using gdtoolkit (gdlint + gdformat). Use after writing or modifying .gd files, when asked to check code style, fix lint errors, format code, or set up linting configuration. Also use when gdlint/gdformat errors appear in output and need diagnosis. Does NOT require Godot — runs as a…
Skill Claude CodeCodex
Run gdUnit4 unit tests and parse results into structured output. Use this skill after writing or modifying code to verify correctness via unit tests, when diagnosing test failures, or when writing new test files. Triggers: "run tests", "test fails", "write a test", any gdUnit4/unit test mention. Supports both GDScript…
Skill Claude CodeCodex
Skill "gecs" from RandallLiuXin/GodotMaker, covering gecs — ecs framework for godot 4.x, core concept mapping, quick start, --- component (pure data, extends resource) -- and --- entity (extends node, define default components) --.
Skill Claude Code
Present final results to the user for acceptance. Shows evaluation results, evaluator screenshots, and asks for confirmation. Explicit invocation only — use /gm-accept.
Skill Claude Code
Asset stage manager. Reads current-tag ASSETS.md gaps, accepts user-provided assets, plans visual production units, dispatches asset-producer subagents, collects validated Asset Skill results, updates ASSETS.md directly, and emits minimal worker runtime snapshots from that one authority. Explicit invocation only - use…
Skill Claude Code
Implement game mechanic functions via worker dispatch. Covers risk-first then main implementation. Dispatches workers until PLAN is clean, then runs one verify+review pass; loops until convergence. Explicit invocation only — use /gm-build.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: