RandallLiuXin

49 mods across 1 repository, 554 stars between them.

analyst

01

RandallLiuXin/GodotMaker

Agent Claude Code

Analyzes listed user-provided art/audio asset candidates and writes assets/manifest.json. Read-only on game code.

not rated 554 +4 changed 28d ago A 26 tokens

asset-producer

02

RandallLiuXin/GodotMaker

Agent Claude Code

Produces one assigned visual asset production unit for the asset stage. Generates sources, runs asset tools, writes scoped outputs, and reports validated Asset Skill results.

not rated 554 +4 changed 28d ago A 34 tokens

decomposer

03

RandallLiuXin/GodotMaker

Agent Claude Code

Decomposes a confirmed GDD + ROADMAP into the current tag's artifact set — PLAN.md, STRUCTURE.md, SCENES.md, DESIGN.md, TOC.md, plus appends new rows to the cross-tag ASSETS.md (and optionally project.godot tweaks). Owns sub-stage 1c of /gm-gdd. Returns only a short summary so the lead's context stays lean.

not rated 554 +4 changed 28d ago A 87 tokens

gdd-auditor

04

RandallLiuXin/GodotMaker

Agent Claude Code

Independent GDD reviewer. Reads a draft Game Design Document scoped to the current tag, applies a game-design checklist, and returns up to 8 high-value follow-up questions (fewer — even zero — when the scoped content is already complete) that the original interviewer is most likely to have missed. Read-only — MUST NOT…

not rated 554 +4 29d ago A 80 tokens

reviewer

05

RandallLiuXin/GodotMaker

Agent Claude Code

Post-implementation code reviewer for Godot game projects. Reads implemented code, decides which domain-specific reviewer skills apply, runs their checklists, and reports issues found. MUST NOT modify project files.

not rated 554 +4 29d ago A 42 tokens

verifier

06

RandallLiuXin/GodotMaker

Agent Claude Code

Verification specialist for testing and validating artifacts. Runs ALL checks, reports pass/fail. MUST NOT modify project files. Lead agent will spot-check results.

not rated 554 +4 29d ago A 33 tokens

worker

07

RandallLiuXin/GodotMaker

Agent Claude Code

Implements bounded units of work for Godot game projects. Receives a structured brief, implements code + tests, and reports execution results and failure evidence.

not rated 554 +4 changed 1mo ago A 33 tokens

background-map

08

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Generate and validate a fixed-viewport background, map base, or parallax plate as a ready-to-load Texture2D.

not rated 554 +4 changed 1mo ago A 28 tokens

card-kit

09

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Produce reusable card art sources and native Godot card UI resources.

not rated 554 +4 changed 1mo ago A 16 tokens

character-bundle

10

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Produce one illustrated character SpriteFrames resource from high-level body-action intent, optional character and style references, and a resolved animation plan.

not rated 554 +4 changed 1mo ago A 30 tokens

compact-prop-pack

11

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Produce a reusable compact-prop atlas from one provider source sheet, with independently loadable AtlasTexture resources for every declared prop.

not rated 554 +4 changed 1mo ago A 30 tokens

fx-bundle

12

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Produce a standalone static Texture2D effect or one explicitly timed animated SpriteFrames effect.

not rated 554 +4 changed 1mo ago A 21 tokens

platform-strip

13

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Generate non-pixel-art, horizontally repeatable platform strips from real image sources as fixed Texture2D cells or AtlasTexture regions.

not rated 554 +4 changed 1mo ago A 29 tokens

scene-prop-set

14

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Generate non-pixel-art scene prop sets from one real source sheet and deliver fixed-slot AtlasTexture resources.

not rated 554 +4 changed 1mo ago A 26 tokens

screen-reference

15

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Generate, finalize, and validate a non-pixel-art full-screen visual reference for scene direction and evaluation, without producing a runtime asset.

not rated 554 +4 changed 1mo ago A 30 tokens

tileset

16

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Generate a fixed-profile terrain atlas and compile it into a native Godot TileSet. Use for reusable terrain libraries, never for designing a TileMap.

not rated 554 +4 changed 1mo ago A 33 tokens

ui-kit

17

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Produce a complete reusable flat-first Godot UI Theme from a binding visual reference, with two provider-generated source sheets, fixed square nine-slice patches, stable AtlasTexture icons, and native Theme bindings.

not rated 554 +4 changed 1mo ago A 43 tokens

game-planner

18

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Clarifies game design requirements and produces a Game Design Document (GDD). Use this skill BEFORE writing any game code. Triggers when the user describes a game idea, says "make a game", "build a {genre}", "I want a platformer", "create a tower defense", or provides any game concept — even vague ones like "make…

not rated 554 +4 29d ago A 157 tokens

gdtoolkit

19

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Lint and format GDScript files using gdtoolkit (gdlint + gdformat). Use after writing or modifying .gd files, when asked to check code style, fix lint errors, format code, or set up linting configuration. Also use when gdlint/gdformat errors appear in output and need diagnosis. Does NOT require Godot — runs as a…

not rated 554 +4 29d ago A 83 tokens

gdunit-driver

20

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Run gdUnit4 unit tests and parse results into structured output. Use this skill after writing or modifying code to verify correctness via unit tests, when diagnosing test failures, or when writing new test files. Triggers: "run tests", "test fails", "write a test", any gdUnit4/unit test mention. Supports both GDScript…

not rated 554 +4 29d ago A 84 tokens

gecs

21

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Skill "gecs" from RandallLiuXin/GodotMaker, covering gecs — ecs framework for godot 4.x, core concept mapping, quick start, --- component (pure data, extends resource) -- and --- entity (extends node, define default components) --.

not rated 554 +4 29d ago A 207 tokens

gm-accept

22

RandallLiuXin/GodotMaker

Skill Claude Code

Present final results to the user for acceptance. Shows evaluation results, evaluator screenshots, and asks for confirmation. Explicit invocation only — use /gm-accept.

not rated 554 +4 changed 1mo ago A 35 tokens

gm-asset

23

RandallLiuXin/GodotMaker

Skill Claude Code

Asset stage manager. Reads current-tag ASSETS.md gaps, accepts user-provided assets, plans visual production units, dispatches asset-producer subagents, collects validated Asset Skill results, updates ASSETS.md directly, and emits minimal worker runtime snapshots from that one authority. Explicit invocation only - use…

not rated 554 +4 changed 28d ago A 71 tokens

gm-build

24

RandallLiuXin/GodotMaker

Skill Claude Code

Implement game mechanic functions via worker dispatch. Covers risk-first then main implementation. Dispatches workers until PLAN is clean, then runs one verify+review pass; loops until convergence. Explicit invocation only — use /gm-build.

not rated 554 +4 changed 1mo ago A 47 tokens

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: