scene-prop-set

scene-prop-set is a skill for Claude Code, Codex from RandallLiuXin/GodotMaker. It costs 26 tokens per session (2,402 once invoked), scanned A, original, no licence file.

A tool for turning one real image sheet into a set of non-pixel-art scene props and fixed AtlasTexture resources. An AtlasTexture lets a game load one selected region from a larger image.

In plain words
What is it for?
Use it to prepare groups of objects such as furniture, plants, signs, or decorations for Godot scenes.
Why use it?
It keeps related props in one source image while making each declared prop available as a separate game resource.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is python tools/asset_sheet_process.py --source .godotmaker/asset-generation/sources/<asset_id>_source.png --out-dir .godotmaker/asset-generation/candidates/<asset.

Good fit Use it to prepare groups of objects such as furniture, plants, signs, or decorations for Godot scenes.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker
agentmods
npx agentmods add skills/randallliuxin/godotmaker/scene-prop-set

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for scene-prop-set

README.md
[![agentmods](https://agentmods.dev/badge/skills/randallliuxin/godotmaker/scene-prop-set/github.svg)](https://agentmods.dev/skills/randallliuxin/godotmaker/scene-prop-set)
Your own site
<a href="https://agentmods.dev/skills/randallliuxin/godotmaker/scene-prop-set"><img src="https://agentmods.dev/badge/skills/randallliuxin/godotmaker/scene-prop-set/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for scene-prop-set

Your own site · 80×15
<a href="https://agentmods.dev/skills/randallliuxin/godotmaker/scene-prop-set"><img src="https://agentmods.dev/badge/skills/randallliuxin/godotmaker/scene-prop-set.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,402 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00026 $0.02402
Opus 5 $0.00013 $0.01201
Sonnet 5 $0.00005 $0.00480
Haiku 4.5 $0.00003 $0.00240

Measured 3d ago against content hash 0f3c1efd4ae1, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

scene-prop-set scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (standalone_validation.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/assets/scene-prop-set/SKILL.md · 184 lines

The source is not reproduced here

A licence we could not identify

The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.

Read it on GitHub

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago Changed 0f3c1efd4ae1
  2. 11d ago First seen · 184 lines · 26 tokens per session scan A 23cc27d0225d

Subscribe to this mod's changes

scene-prop-set is a skill published in the GitHub repository RandallLiuXin/GodotMaker (537 stars, last pushed today), with no licence file. It adds 26 tokens to every session and 2,402 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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