roblox-networking

roblox-networking is a skill for Claude Code, Codex from gamedev-skills/awesome-gamedev-agent-skills. It costs 84 tokens per session (2,688 once invoked), scanned A, original, Apache-2.0.

A Roblox networking guide for communication between game clients and the server. It covers RemoteEvents, RemoteFunctions, unreliable messages, server authority, validation, and replication.

In plain words
What is it for?
Use it to design, implement, debug, or secure Roblox client/server messages, including requests, updates, rate limits, proximity checks, prediction, and reconciliation.
Why use it?
It helps prevent clients from changing game state, targeting invalid objects, or overwhelming services with messages. It also addresses missing streamed objects and disagreements between clients and the server.

Skill for Claude CodeCodex

Written for Claude Code and Codex: shipped in a Claude Code plugin, but also agents/openai.yaml present.

Part of the other-engines plugin — 11 skills shipped together , and of gamedev

Good fit Use it to design, implement, debug, or secure Roblox client/server messages, including requests, updates, rate limits, proximity checks, prediction, and reconciliation.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-networking
About the project

awesome-gamedev-agent-skills is a collection of 73 instruction files that give AI coding agents specialized guidance for game development with engines and frameworks such as Godot, Unity, Unreal, and Phaser. It helps agents choose relevant engine and task guidance while building games. The catalogue entries are the collection's skills and plugins for agents including Claude Code, Cursor, Codex, and Gemini CLI.

gamedev-skills/awesome-gamedev-agent-skills · 4,867 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-networking
Clone the repo
git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills

Made for: Claude Code, Codex.

Or install other-engines, the plugin that ships this one along with the rest of its 11 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-networking

README.md
[![agentmods](https://agentmods.dev/badge/skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-networking/github.svg)](https://agentmods.dev/skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-networking)
Your own site
<a href="https://agentmods.dev/skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-networking"><img src="https://agentmods.dev/badge/skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-networking/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for roblox-networking

Your own site · 80×15
<a href="https://agentmods.dev/skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-networking"><img src="https://agentmods.dev/badge/skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-networking.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 84 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,688 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 24 Oct 2026
  • Snyk pass 24 Oct 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00084 $0.02688
Opus 5.5 $0.00034 $0.01075
Sonnet 5.5 $0.00017 $0.00538
Haiku 4.5 $0.00008 $0.00269

Measured 2d ago against content hash 4ceb603d88d8, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

roblox-networking scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/other-engines/roblox-networking/SKILL.md · 214 lines

How it starts

The opening of the file, as written. The whole thing — 214 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Roblox networking

Build explicit request and replication contracts in which the server decides authoritative game state and clients provide input or intent. Targets Roblox's rolling platform APIs. This skill goes deeper than the networking primer in roblox-luau.

When to use

  • Use to design, implement, debug, or secure cross-boundary Roblox communication.
  • Use when a remote trusts client values, an exploiter can target arbitrary Instances, messages spam services, streamed objects are missing, or clients disagree with the server.

When not to use: basic Luau/services belong to roblox-luau; persistent state belongs to roblox-datastores; physical ownership mechanics also compose with roblox-physics.

Workflow

  1. Inspect the existing protocol. Find every remote and both endpoints; document direction, sender, payload, frequency, authority, validation, and consumers. Reuse the canonical remote folder—do not create a duplicate because discovery was skipped.
  2. Classify each message. Client request, server fact, or ephemeral cosmetic sample. Choose reliable event, unreliable event, or request/response from semantics—not convenience.
  3. Minimize the payload. Send stable identifiers and intent. Do not send a price, damage, ownership result, arbitrary path, or computed outcome the server can derive.
  4. Validate in layers. Check type/shape/finiteness, allowlisted value, Instance class and ancestry, player permissions/state, distance/line of sight where relevant, server cooldown, and rate budget before doing expensive work.
  5. Apply on the server. The server resolves targets and mutates health, inventory, currency, cooldowns, and progression. Client-side checks improve UX but grant no trust.
  6. Replicate narrowly. Use FireClient for private or local facts; broadcast only shared facts. Avoid sending replicated properties again unless the client needs a distinct presentation event.
  7. Handle time and lifecycle. Requests may arrive after death, respawn, streaming changes, or disconnect. Resolve the current character/state during handling and clean per-player limiter data.
  8. Verify with Server & Clients. Exercise normal, malformed, spam, out-of-range, stale character, rapid respawn, leaving, simultaneous players, targeted, and broadcast cases. Inspect server and each client Output separately.

Read the full file on GitHub · 214 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago Changed · +43 lines 4ceb603d88d8
  2. 1mo ago First seen · 171 lines · 84 tokens per session scan A 4bf929dab25b

Subscribe to this mod's changes

roblox-networking is a skill published in the GitHub repository gamedev-skills/awesome-gamedev-agent-skills (4,867 stars, last pushed 3d ago), licensed Apache-2.0. It adds 84 tokens to every session and 2,688 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-09.

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