gamedev-skills

60 mods across 1 repository, 755 stars between them.

router

02

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders…

755 7d ago A 173 tokens original Apache-2.0

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a…

755 7d ago A 158 tokens original Apache-2.0

audio-design

04

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music…

755 7d ago A 81 tokens original Apache-2.0

camera-systems

05

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or…

755 7d ago A 127 tokens original Apache-2.0

create-game-assets

06

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Plan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles, sprites, tilesets, backgrounds, UI art, icons, textures, concept art, or 3D asset briefs.

755 7d ago A 52 tokens original Apache-2.0

dialogue-systems

07

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink…

755 7d ago A 75 tokens original Apache-2.0

game-ai

08

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state…

755 7d ago A 85 tokens original Apache-2.0

game-feel

09

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game…

755 7d ago A 116 tokens original Apache-2.0

game-ui-ux

10

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected…

755 7d ago A 123 tokens original Apache-2.0

input-systems

11

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input…

755 7d ago A 88 tokens original Apache-2.0

level-design

12

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Design and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. Engine-neutral practice. Use when the user mentions level design, blockout/whitebox/greybox, level layout, level…

755 7d ago A 83 tokens original Apache-2.0

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Find and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each…

755 7d ago A 121 tokens original Apache-2.0

physics-tuning

14

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep…

755 7d ago A 83 tokens original Apache-2.0

procedural-gen

15

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random…

755 7d ago A 81 tokens original Apache-2.0

save-systems

16

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Design save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. Engine-neutral. Use when the user mentions save system, save/load, game state persistence, save slots, autosave, save file corruption, or migrating old saves…

755 7d ago A 74 tokens original Apache-2.0

shader-programming

17

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or…

755 7d ago A 95 tokens original Apache-2.0

card-game

18

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.

755 7d ago A 54 tokens original Apache-2.0

fps-shooter

19

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread.

755 7d ago A 50 tokens original Apache-2.0

platformer

20

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Build a 2D platformer: run/jump control with coyote time, jump buffering, and variable jump height, plus tiled levels and hazards. Use for a platformer or Mario/Celeste-like, or tuning jump feel.

755 7d ago A 51 tokens original Apache-2.0

puzzle

21

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Build a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo. Use for a match-3, sokoban, or grid-logic puzzle.

755 7d ago A 54 tokens original Apache-2.0

roguelike

22

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Build a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables. Use for a roguelike/roguelite or turn-based grid dungeon crawler with procedural levels.

755 7d ago A 51 tokens original Apache-2.0

rpg

23

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Build an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat. Use for an RPG/JRPG, or designing stat, inventory, quest, or combat systems.

755 7d ago A 46 tokens original Apache-2.0

survival-crafting

24

gamedev-skills/awesome-gamedev-agent-skills

Skill Claude CodeCodex

Build a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. Use for a survival or crafting/base-building game.

755 7d ago A 46 tokens original Apache-2.0