awesome-gamedev-agent-skills is a collection of 73 instruction files that give AI coding agents specialized guidance for game development with engines and frameworks such as Godot, Unity, Unreal, and Phaser. It helps agents choose relevant engine and task guidance while building games. The catalogue entries are the collection's skills and plugins for agents including Claude Code, Cursor, Codex, and Gemini CLI.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/plugins/gamedev-skills/awesome-gamedev-agent-skills/unity)<a href="https://agentmods.dev/plugins/gamedev-skills/awesome-gamedev-agent-skills/unity"><img src="https://agentmods.dev/badge/plugins/gamedev-skills/awesome-gamedev-agent-skills/unity/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/plugins/gamedev-skills/awesome-gamedev-agent-skills/unity"><img src="https://agentmods.dev/badge/plugins/gamedev-skills/awesome-gamedev-agent-skills/unity.svg" alt="Reviewed on agentmods" width="80" height="20"></a>Grade A, and why
unity scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
{
"name": "unity",
"source": "./",
"strict": false,
"description": "Unity 6.3 LTS engine skills (C#, input, physics, animation, build).",
"skills": [
"./skills/unity/unity-csharp-scripting",
"./skills/unity/unity-input-system",
"./skills/unity/unity-physics",
"./skills/unity/unity-animation",
"./skills/unity/unity-scriptableobjects",
"./skills/unity/unity-tilemap-2d",
"./skills/unity/unity-navmesh",
"./skills/unity/unity-build-pipeline"
]
}What it installs
The manifest is a name and a version. 8 skills travel with it, and installing the plugin installs all of them — 689 tokens a session between them. Each is measured on its own page, and each can be installed alone.
What ships with it
1 file beside marketplace.json#unity in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 16 lines scan A 35419fcf43e6
unity is a plugin published in the GitHub repository gamedev-skills/awesome-gamedev-agent-skills (3,985 stars, last pushed yesterday), licensed Apache-2.0. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other plugins, from other repositories
unity-development
Unity 6 development: MonoBehaviour or DOTS architecture, URP and HDRP, Addressables, the Input System, ScriptableObjects, and idiomatic C#.
unreal-engine
Unreal Engine 5 development: Gameplay Framework, Blueprint or C++, the Gameplay Ability System, Enhanced Input, replication, and Lumen and Nanite.
julia-development
Modern Julia development with Julia 1.10+, package management, scientific computing, high-performance numerical code, and production best practices.
javascript-typescript
JavaScript and TypeScript development with ES6+, Node.js, React, and modern web frameworks.
jvm-languages
JVM language development including Java, Scala, and C# with enterprise patterns and frameworks.
functional-programming
Functional programming with Elixir, OTP patterns, Phoenix framework, and distributed systems.