roblox-studio-workflow

roblox-studio-workflow is a skill for Claude Code, Codex from gamedev-skills/awesome-gamedev-agent-skills. It costs 96 tokens per session (2,379 once invoked), scanned A, original, Apache-2.0.

A workflow guide for safely changing existing Roblox Studio projects. Roblox Studio is the editor used to build Roblox games, and the guide covers finding the right project objects and checking changes in the running game.

In plain words
What is it for?
Use it before making substantial changes to a Roblox place, Studio project, or Rojo-backed project, especially when checking server, client, and device behavior.
Why use it?
It reduces the risk of editing generated files, duplicating existing systems, putting code in the wrong place, or leaving untested objects and debugging output behind.

Skill for Claude CodeCodex

Written for Claude Code and Codex: shipped in a Claude Code plugin, but also agents/openai.yaml present. Also seen: mentions subagents.

Part of the other-engines plugin — 11 skills shipped together , and of gamedev

Good fit Use it before making substantial changes to a Roblox place, Studio project, or Rojo-backed project, especially when checking server, client, and device behavior.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-studio-workflow
About the project

awesome-gamedev-agent-skills is a collection of 73 instruction files that give AI coding agents specialized guidance for game development with engines and frameworks such as Godot, Unity, Unreal, and Phaser. It helps agents choose relevant engine and task guidance while building games. The catalogue entries are the collection's skills and plugins for agents including Claude Code, Cursor, Codex, and Gemini CLI.

gamedev-skills/awesome-gamedev-agent-skills · 4,867 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-studio-workflow
Clone the repo
git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills

Made for: Claude Code, Codex.

Or install other-engines, the plugin that ships this one along with the rest of its 11 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-studio-workflow

README.md
[![agentmods](https://agentmods.dev/badge/skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-studio-workflow/github.svg)](https://agentmods.dev/skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-studio-workflow)
Your own site
<a href="https://agentmods.dev/skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-studio-workflow"><img src="https://agentmods.dev/badge/skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-studio-workflow/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for roblox-studio-workflow

Your own site · 80×15
<a href="https://agentmods.dev/skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-studio-workflow"><img src="https://agentmods.dev/badge/skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-studio-workflow.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 96 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,379 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 24 Oct 2026
  • Snyk pass 24 Oct 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00096 $0.02379
Opus 5.5 $0.00038 $0.00952
Sonnet 5.5 $0.00019 $0.00476
Haiku 4.5 $0.00010 $0.00238

Measured 2d ago against content hash d49e1a1e075e, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

roblox-studio-workflow scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/other-engines/roblox-studio-workflow/SKILL.md · 184 lines

How it starts

The opening of the file, as written. The whole thing — 184 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Roblox Studio workflow

Work as a collaborator inside an existing place, not as if it were a blank text repository. Targets current Roblox Studio and rolling platform APIs.

When to use

  • Use before invasive edits to a Roblox place, Studio DataModel, or Rojo-backed project.
  • Use to plan execution location, find/reuse systems, create editable Instances, and gather honest Studio verification evidence.

When not to use: this skill owns project operation, not the domain implementation. Compose it with roblox-ui, roblox-networking, roblox-characters, roblox-physics, roblox-luau, or roblox-datastores as appropriate.

Workflow

  1. Establish source of truth. Determine whether Studio, Rojo files, a package manager, or a generated build owns each subtree. Do not hand-edit generated output or create Studio-only changes that the next sync overwrites.
  2. Inventory before proposing structure. Inspect Explorer, search scripts/modules/remotes/tags, read project mapping and naming conventions, and run once to observe existing warnings. Locate the feature's current owner and dependencies.
  3. Plan the smallest compatible edit. Name the Instances and execution locations you will change. Reuse existing remotes, component modules, cleanup utilities, tags, Attributes, folders, and configuration patterns. State any unresolved ownership boundary.
  4. Create real, meaningful objects. Normal authored UI, folders, attachments, constraints, remotes, and configuration remain inspectable in Explorer. Use scripts for behavior and truly dynamic repetition—not to hide the entire feature in runtime construction.
  5. Respect execution and replication. Put authoritative logic in server containers, persistent client logic in StarterPlayerScripts, per-character client logic in StarterCharacterScripts, UI templates in StarterGui, shared assets/modules/remotes in ReplicatedStorage, and secrets/server assets in server-only containers.
  6. Test the actual risk. Choose Test, Test Here, Run, Server & Clients, Device Simulator, Controller Emulator, Network Simulator, or scripted Studio testing based on the behavior. Inspect server and client Output, not only the viewport.
  7. Clean the experiment. Remove temporary parts, test remotes, command-bar scripts, debug UI, prints, disabled duplicate scripts, placeholder assets, and tags/Attributes created only for diagnosis. Stop the session and confirm edit-mode hierarchy is clean.
  8. Report evidence precisely. List changed Instances/files, modes and client counts, cases executed, observed Output, failures and fixes, and anything not run. Never translate “looks plausible” or static inspection into “tested in Studio.”

Read the full file on GitHub · 184 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago Changed · +7 lines d49e1a1e075e
  2. 1mo ago Changed · +33 lines 77aa202a7285
  3. 1mo ago First seen · 144 lines · 96 tokens per session scan A e6b865515bb8

Subscribe to this mod's changes

roblox-studio-workflow is a skill published in the GitHub repository gamedev-skills/awesome-gamedev-agent-skills (4,867 stars, last pushed 3d ago), licensed Apache-2.0. It adds 96 tokens to every session and 2,379 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-09.

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