Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-studio-workflowgit clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-studio-workflow)<a href="https://agentmods.dev/skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-studio-workflow"><img src="https://agentmods.dev/badge/skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-studio-workflow/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-studio-workflow"><img src="https://agentmods.dev/badge/skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-studio-workflow.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00096 | $0.01665 |
| Opus 5 | $0.00048 | $0.00833 |
| Sonnet 5 | $0.00019 | $0.00333 |
| Haiku 4.5 | $0.00010 | $0.00167 |
Grade A, and why
roblox-studio-workflow scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 144 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Roblox Studio workflow
Work as a collaborator inside an existing place, not as if it were a blank text repository. Targets current Roblox Studio and rolling platform APIs.
When to use
- Use before invasive edits to a Roblox place, Studio DataModel, or Rojo-backed project.
- Use to plan execution location, find/reuse systems, create editable Instances, and gather honest Studio verification evidence.
When not to use: this skill owns project operation, not the domain implementation. Compose it
with roblox-ui, roblox-networking, roblox-characters, roblox-physics, roblox-luau, or
roblox-datastores as appropriate.
Workflow
- Establish source of truth. Determine whether Studio, Rojo files, a package manager, or a generated build owns each subtree. Do not hand-edit generated output or create Studio-only changes that the next sync overwrites.
- Inventory before proposing structure. Inspect Explorer, search scripts/modules/remotes/tags, read project mapping and naming conventions, and run once to observe existing warnings. Locate the feature's current owner and dependencies.
- Plan the smallest compatible edit. Name the Instances and execution locations you will change. Reuse existing remotes, component modules, cleanup utilities, tags, Attributes, folders, and configuration patterns. State any unresolved ownership boundary.
- Create real, meaningful objects. Normal authored UI, folders, attachments, constraints, remotes, and configuration remain inspectable in Explorer. Use scripts for behavior and truly dynamic repetition—not to hide the entire feature in runtime construction.
- Respect execution and replication. Put authoritative logic in server containers, persistent
client logic in
StarterPlayerScripts, per-character client logic inStarterCharacterScripts, UI templates inStarterGui, shared assets/modules/remotes inReplicatedStorage, and secrets/server assets in server-only containers. - Test the actual risk. Choose Play, Play Here, Run, Server & Clients, Device Emulator, Controller Emulator, or scripted Studio testing based on the behavior. Inspect server and client Output, not only the viewport.
- Clean the experiment. Remove temporary parts, test remotes, command-bar scripts, debug UI, prints, disabled duplicate scripts, placeholder assets, and tags/Attributes created only for diagnosis. Stop the session and confirm edit-mode hierarchy is clean.
- Report evidence precisely. List changed Instances/files, modes and client counts, cases executed, observed Output, failures and fixes, and anything not run. Never translate “looks plausible” or static inspection into “tested in Studio.”
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago First seen · 144 lines · 96 tokens per session scan A e6b865515bb8
roblox-studio-workflow is a skill published in the GitHub repository gamedev-skills/awesome-gamedev-agent-skills (952 stars, last pushed 2d ago), licensed Apache-2.0. It adds 96 tokens to every session and 1,665 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-09.
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