tests-run

tests-run is a skill for Claude Code, Codex from IvanMurzak/Unity-MCP. It costs 68 tokens per session (2,192 once invoked), scanned A, original, Apache-2.0.

A tool that runs Unity's EditMode or PlayMode tests and reports individual results. EditMode tests run in the editor, while PlayMode tests run the game runtime.

In plain words
What is it for?
Use it to run all tests or narrow the run by assembly, namespace, class, or method, with optional messages, logs, and stack traces.
Why use it?
It avoids manually starting test runs and gives focused failure details, but requires all open scenes to be saved first.

Skill for Claude CodeCodex

About the project

Unity-MCP connects AI coding agents to the Unity game engine through MCP, letting them work with the Unity Editor and running games. It is used by game developers to generate code, automate development and testing, debug projects, and add AI-driven behavior to games. The catalogue entries provide skills, instructions, an MCP integration, and settings for operating this workflow.

IvanMurzak/Unity-MCP · 4,148 stars · on GitHub · ai-game.dev

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/ivanmurzak/unity-mcp/tests-run
Any agent
npx skills add IvanMurzak/Unity-MCP --skill tests-run
Clone the repo
git clone --depth 1 https://github.com/IvanMurzak/Unity-MCP

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for tests-run

README.md
[![agentmods](https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/tests-run.svg)](https://agentmods.dev/skills/ivanmurzak/unity-mcp/tests-run)
Your own site
<a href="https://agentmods.dev/skills/ivanmurzak/unity-mcp/tests-run"><img src="https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/tests-run.svg" alt="Measured on agentmods" height="20"></a>
Per session 68 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,192 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00068 $0.02192
Opus 5 $0.00034 $0.01096
Sonnet 5 $0.00014 $0.00438
Haiku 4.5 $0.00007 $0.00219

Measured 2d ago against content hash 58a002db02de, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

tests-run scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Unity-MCP-Plugin/.claude/skills/tests-run/SKILL.md · 280 lines

How it starts

The opening of the file, as written. The whole thing — 280 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Tests / Run

Execute Unity tests and return detailed results. Supports filtering by test mode, assembly, namespace, class, and method. Recommended to use 'EditMode' for faster iteration during development. Precondition: every open scene MUST be saved (no unsaved changes). If any open scene is dirty, this tool throws an InvalidOperationException listing the dirty scenes; save them and retry.

Filters

  • testMode (default EditMode) — EditMode or PlayMode. EditMode is faster; prefer it during iteration.
  • testAssembly / testNamespace / testClass / testMethod — optional, layered filters. Namespace and class filters become regex groupNames so the validation count and Unity's execution stay in sync. testMethod must be fully qualified (Namespace.FixtureName.TestName).

Response toggles

  • includePassingTests (default false) — include details for passing tests; otherwise only failing test details are returned.
  • includeMessages (default true) — include per-test result messages.
  • includeStacktrace (default false) — include stack traces for failing tests.
  • includeLogs (default false) — include console logs captured during the run.
  • logType (default Warning) — minimum log severity to include.
  • includeLogsStacktrace (default false) — include log stack traces (large payload; use sparingly).

Domain reloads

If the AssetDatabase refresh triggers compilation, the tool persists the run parameters to SessionState, returns Processing, and resumes the run automatically after the reload completes. Pre-existing compilation errors short-circuit the run and return the error details so the caller can fix the project first.

How to Call

unity-mcp-cli run-tool tests-run --input '{
  "testMode": "string_value",
  "testAssembly": "string_value",
  "testNamespace": "string_value",
  "testClass": "string_value",
  "testMethod": "string_value",
  "includePassingTests": false,
  "includeMessages": false,
  "includeStacktrace": false,
  "includeLogs": false,
  "logType": "string_value",
  "includeLogsStacktrace": false
}'

Read the full file on GitHub · 280 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 280 lines · 68 tokens per session scan A 58a002db02de

Subscribe to this mod's changes

tests-run is a skill published in the GitHub repository IvanMurzak/Unity-MCP (4,148 stars, last pushed yesterday), licensed Apache-2.0. It adds 68 tokens to every session and 2,192 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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