roblox-testing

roblox-testing is a skill for Claude Code, Codex from nonlooped/roblox-suite. It costs 42 tokens per session (2,874 once invoked), scanned A, original, MIT.

A guide to testing, debugging, and measuring Roblox experiences, meaning games or interactive projects made in Roblox. It covers tools such as the Developer Console, unit tests, profilers, memory checks, and network diagnostics.

In plain words
What is it for?
Use it when Roblox behavior is wrong, frame rate or memory use is worsening, or you need tests and diagnostics. It supports debugging live issues, profiling scripts, checking types, and testing network flows.
Why use it?
It helps identify whether a problem is caused by scripts, performance, memory, networking, or the client and server sides. It also encourages reproducible tests and cleanup of event connections.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when Roblox behavior is wrong, frame rate or memory use is worsening, or you need tests and diagnostics. It supports debugging live issues, profiling scripts, checking types, and testing network flows.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/nonlooped/roblox-suite/roblox-testing
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add nonlooped/roblox-suite --skill roblox-testing
Clone the repo
git clone --depth 1 https://github.com/nonlooped/roblox-suite

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-testing

README.md
[![agentmods](https://agentmods.dev/badge/skills/nonlooped/roblox-suite/roblox-testing/github.svg)](https://agentmods.dev/skills/nonlooped/roblox-suite/roblox-testing)
Your own site
<a href="https://agentmods.dev/skills/nonlooped/roblox-suite/roblox-testing"><img src="https://agentmods.dev/badge/skills/nonlooped/roblox-suite/roblox-testing/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for roblox-testing

Your own site · 80×15
<a href="https://agentmods.dev/skills/nonlooped/roblox-suite/roblox-testing"><img src="https://agentmods.dev/badge/skills/nonlooped/roblox-suite/roblox-testing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 42 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,874 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00042 $0.02874
Opus 5.5 $0.00017 $0.01150
Sonnet 5.5 $0.00008 $0.00575
Haiku 4.5 $0.00004 $0.00287

Measured 4d ago against content hash 764797dea6af, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

roblox-testing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

roblox-testing/SKILL.md · 343 lines

How it starts

The opening of the file, as written. The whole thing — 343 lines — stays where its author put it; the contents beside it link to each section on GitHub.

roblox-testing

Official sources:

Start with a reproducible failure and identify whether it occurs on the client, server, or both. Choose a debugging or profiling tool based on that evidence.

The debugging mindset

  1. Reproduce it. If you can't reproduce it, you can't fix it.
  2. Isolate it. Remove systems until the bug disappears; the last thing removed is the cause.
  3. Measure it. Use tools instead of guessing.
  4. Fix one thing at a time. Verify the fix and add a regression test if possible.
  5. Log defensively. Good logs make future debugging faster.

Logging discipline

Use print, warn, and error deliberately:

  • print for normal diagnostics.
  • warn for recoverable problems you should notice.
  • error for programming errors that should stop execution.

Include context in log messages:

warn(string.format("[DataStore] Save failed for %d: %s", userId, tostring(err)))

Avoid logging secrets, player data, or PII.

pcall and assertions

Wrap fallible calls, especially cloud services, HTTP, DataStores, Marketplace:

local ok, result = pcall(function()
    return someService:DoSomething()
end)
if not ok then
    warn("DoSomething failed:", result)
end

Use assert for internal invariants that should never fail:

assert(config.MaxSpeed > 0, "MaxSpeed must be positive")

Developer Console

Open with F9 in-game or in Studio play mode.

Tabs:

  • Log: client/server output, errors, warnings.
  • Memory: categorized memory usage.
  • Network: HTTP and service requests.
  • Server Stats: heartbeat, ping, data ping.
  • Script Profiler: record script CPU usage.
  • MicroProfiler: capture server dumps.

Read the full file on GitHub · 343 lines

Files

What ships with it

8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago Changed 764797dea6af
  2. 1mo ago Changed · -15 lines · -38 tokens per session c25b4a2ddf82
  3. 1mo ago First seen · 358 lines · 80 tokens per session scan A 427b8e61b41e

Subscribe to this mod's changes

roblox-testing is a skill published in the GitHub repository nonlooped/roblox-suite (23 stars, last pushed 3d ago), licensed MIT. It adds 42 tokens to every session and 2,874 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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