Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/bgrenat/godot-game-dev-studio/godot-testing-patternsnpx skills add bgrenat/godot-game-dev-studio --skill godot-testing-patternsgit clone --depth 1 https://github.com/bgrenat/godot-game-dev-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/bgrenat/godot-game-dev-studio/godot-testing-patterns)<a href="https://agentmods.dev/skills/bgrenat/godot-game-dev-studio/godot-testing-patterns"><img src="https://agentmods.dev/badge/skills/bgrenat/godot-game-dev-studio/godot-testing-patterns.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00082 | $0.02959 |
| Opus 5 | $0.00041 | $0.01479 |
| Sonnet 5 | $0.00016 | $0.00592 |
| Haiku 4.5 | $0.00008 | $0.00296 |
Grade A, and why
godot-testing-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
The source is not reproduced here
Licensed LGPL-3.0
The repository is licensed LGPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.
What ships with it
14 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- scripts/basic_unit_test.gd 427 B
- scripts/headless_test_runner.gd 2.1 KB
- scripts/integration_test_base.gd 1.2 KB
- scripts/memory_leak_detector.gd 463 B
- scripts/mock_dependency_test.gd 437 B
- scripts/mock_network_provider.gd 950 B
- scripts/parameter_fuzz_tester.gd 371 B
- scripts/performance_benchmark_runner.gd 394 B
- scripts/physics_collision_test.gd 538 B
- scripts/scene_integration_test.gd 426 B
- scripts/signal_emission_test.gd 389 B
- scripts/snapshot_tester.gd 1014 B
- scripts/test_data_factory.gd 317 B
- scripts/wait_for_frame_test.gd 392 B
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday First seen · 344 lines · 82 tokens per session scan A 31e7d5551651
godot-testing-patterns is a skill published in the GitHub repository bgrenat/godot-game-dev-studio (10 stars, last pushed 1mo ago), licensed LGPL-3.0. It adds 82 tokens to every session and 2,959 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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