godot-testing-patterns

godot-testing-patterns is a skill for Claude Code, Codex from bgrenat/godot-game-dev-studio. It costs 82 tokens per session (2,959 once invoked), scanned A, original, LGPL-3.0.

A Godot game-development guide to testing game code with GUT, a Godot testing framework. It covers unit tests, integration tests, test doubles, asynchronous tests, signal checks, and continuous integration.

In plain words
What is it for?
Use it to test Godot game logic, signals, asynchronous code, and integrations, including in CI/CD pipelines.
Why use it?
It helps find errors in game logic and verify that changes do not break existing behaviour.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Good fit Use it to test Godot game logic, signals, asynchronous code, and integrations, including in CI/CD pipelines.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bgrenat/godot-game-dev-studio/godot-testing-patterns
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bgrenat/godot-game-dev-studio --skill godot-testing-patterns
Clone the repo
git clone --depth 1 https://github.com/bgrenat/godot-game-dev-studio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-testing-patterns

README.md
[![agentmods](https://agentmods.dev/badge/skills/bgrenat/godot-game-dev-studio/godot-testing-patterns/github.svg)](https://agentmods.dev/skills/bgrenat/godot-game-dev-studio/godot-testing-patterns)
Your own site
<a href="https://agentmods.dev/skills/bgrenat/godot-game-dev-studio/godot-testing-patterns"><img src="https://agentmods.dev/badge/skills/bgrenat/godot-game-dev-studio/godot-testing-patterns/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot-testing-patterns

Your own site · 80×15
<a href="https://agentmods.dev/skills/bgrenat/godot-game-dev-studio/godot-testing-patterns"><img src="https://agentmods.dev/badge/skills/bgrenat/godot-game-dev-studio/godot-testing-patterns.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 82 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,959 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00082 $0.02959
Opus 5.5 $0.00033 $0.01184
Sonnet 5.5 $0.00016 $0.00592
Haiku 4.5 $0.00008 $0.00296

Measured 1mo ago against content hash 31e7d5551651, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

godot-testing-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/godot-testing-patterns/SKILL.md · 344 lines

The source is not reproduced here

Licensed LGPL-3.0

The repository is licensed LGPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 344 lines · 82 tokens per session scan A 31e7d5551651

Subscribe to this mod's changes

godot-testing-patterns is a skill published in the GitHub repository bgrenat/godot-game-dev-studio (23 stars, last pushed 8d ago), licensed LGPL-3.0. It adds 82 tokens to every session and 2,959 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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