uw-unity-test-runner

uw-unity-test-runner is a skill for Claude Code, Codex from devdavv/unity-ai-workflow. It costs 136 tokens per session (2,595 once invoked), scanned A, original, MIT.

A Unity testing helper that turns Gherkin scenarios—plain-language Given/When/Then behavior descriptions—into NUnit tests. It supports EditMode tests for code without a running game and PlayMode tests for scenes, physics, or Unity runtime behavior.

In plain words
What is it for?
Writing tests for Unity features, checking behavior after code changes, and running or preparing EditMode and PlayMode test suites.
Why use it?
It makes feature behavior testable and helps choose the faster, simpler test type when the runtime is not required.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/devdavv/unity-ai-workflow/uw-unity-test-runner
Any agent
npx skills add devdavv/unity-ai-workflow --skill uw-unity-test-runner
Clone the repo
git clone --depth 1 https://github.com/devdavv/unity-ai-workflow

Made for: Claude Code, Codex.

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README.md
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Per session 136 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,595 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00136 $0.02595
Opus 5 $0.00068 $0.01298
Sonnet 5 $0.00027 $0.00519
Haiku 4.5 $0.00014 $0.00260

Measured 3d ago against content hash 17e895062b49, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

uw-unity-test-runner scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/uw-unity-test-runner/SKILL.md · 344 lines

How it starts

The opening of the file, as written. The whole thing — 344 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Test Runner

Generate NUnit tests mapped from GDD Gherkin scenarios.

Before You Start

  1. Read docs/GDD.md for Gherkin scenarios (Given/When/Then) to convert into tests.
  2. Ensure a Tests.asmdef exists for the feature — create with uw-unity-feature-scaffold if needed.
  3. Read docs/CODING_STANDARDS.md for async patterns (Awaitable + CancellationToken) used in PlayMode tests.
  4. Read docs/NAMING_CONVENTIONS.md for test class and file naming.
  5. Check docs/ProjectConfig.yaml -> mcp.unity_mcp — if true, use run_tests / get_test_job to execute tests. Otherwise, instruct the user to run via Unity Editor (Window -> General -> Test Runner).

Test Types

Type Location When to Use Runner
EditMode Tests/EditMode/ Pure logic — no MonoBehaviour lifecycle, no scene required [Test] with NUnit
PlayMode Tests/PlayMode/ Needs Awake/Start/Update, scene loading, physics, or coroutines [UnityTest] + IEnumerator

Default to EditMode whenever possible — they're faster, more reliable, and easier to debug. Only use PlayMode when the code under test depends on Unity's runtime lifecycle.

Gherkin to Test Mapping

Each Gherkin scenario from the GDD becomes one test method. The Given/When/Then structure maps directly to Arrange/Act/Assert:

Scenario: Player takes damage
  Given a player with 100 health
  When the player takes 30 damage
  Then the player health should be 70
using NUnit.Framework;

namespace {RootNamespace}.{FeatureName}.Tests
{
    [TestFixture]
    public class HealthSystemTests
    {
        [Test]
        public void TakeDamage_WithFullHealth_ReducesHealthByDamageAmount()
        {
            // Given
            var health = new HealthSystem(maxHealth: 100);

            // When
            health.TakeDamage(30);

            // Then
            Assert.AreEqual(70, health.CurrentHealth);
        }
    }
}

Read the full file on GitHub · 344 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 344 lines · 136 tokens per session scan A 17e895062b49

Subscribe to this mod's changes

uw-unity-test-runner is a skill published in the GitHub repository devdavv/unity-ai-workflow (41 stars, last pushed 5mo ago), licensed MIT. It adds 136 tokens to every session and 2,595 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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