devdavv

28 mods across 1 repository, 44 stars between them.

uw-cmd-create

02

devdavv/unity-ai-workflow

Command Claude Code

Generate isolated code following a test-driven development approach.

not rated 44 6mo ago A 0 tokens original MIT

uw-cmd-debug

03

devdavv/unity-ai-workflow

Command Claude Code

Apply the 4-phase debugging framework to identify and fix bugs.

not rated 44 6mo ago A 0 tokens original MIT

devdavv/unity-ai-workflow

Command Claude Code

Build a feature complete: interrogation -> TDD implementation -> game feel -> documentation — all in one pass.

not rated 44 6mo ago A 0 tokens original MIT

uw-cmd-plan

05

devdavv/unity-ai-workflow

Command Claude Code

Break a feature or sprint into actionable tasks with clear acceptance criteria.

not rated 44 6mo ago A 0 tokens original MIT

uw-cmd-polish

06

devdavv/unity-ai-workflow

Command Claude Code

Apply "juice" to a working feature using the Game Feel Document's Feedback Matrix.

not rated 44 6mo ago A 0 tokens original MIT

uw-cmd-review

07

devdavv/unity-ai-workflow

Command Claude Code

Run a structured quality review on implemented code before it is committed.

not rated 44 6mo ago A 0 tokens original MIT

devdavv/unity-ai-workflow

Command Claude Code

Initialize a new Unity project with all infrastructure: folders, packages, git, and MCP connections.

not rated 44 6mo ago A 0 tokens original MIT

uw-cmd-test

09

devdavv/unity-ai-workflow

Command Claude Code

Write comprehensive tests for a feature and verify they all pass.

not rated 44 6mo ago A 0 tokens original MIT

uw-code-review

10

devdavv/unity-ai-workflow

Skill Claude Code

Pre-commit code quality review for Unity C# code. Checks against Rules, CODINGSTANDARDS.md, NAMINGCONVENTIONS.md, and GDD Gherkin test coverage. Use when code has been written and tests are passing but before committing. Runs automatically at Step 8.5 of /uw-cmd-implement-feature. Triggers on "review this code"…

not rated 44 6mo ago A 124 tokens original MIT

devdavv/unity-ai-workflow

Skill Claude Code

Opt-in DI architecture using Reflex for Unity 6+. Covers container setup, scoping, injection, command pattern, update management, and class taxonomy. Use when ProjectConfig.yaml -> architecturepattern is "di-first", or when the user asks about dependency injection, inversion of control, service architecture, or…

not rated 44 6mo ago A 159 tokens original MIT

devdavv/unity-ai-workflow

Skill Claude Code

Inject juice and game feel into gameplay code using the project's chosen middleware. Use when adding screen shake, tweens, particles, audio feedback, haptics, hitstop, or any form of "juice" to gameplay events. Triggers on requests like "add juice", "make this feel better", "add screen shake", "polish this feature"…

not rated 44 6mo ago A 150 tokens original MIT

uw-network-setup

13

devdavv/unity-ai-workflow

Skill Claude Code

Generates networking boilerplate adapted to the project's chosen networking package (NGO, Mirror, Photon). Use when setting up multiplayer systems, syncing state, writing RPCs, building lobbies, or designing an authority matrix. Triggers on requests like "add multiplayer", "sync player health", "create an RPC", "set…

not rated 44 6mo ago A 149 tokens original MIT

devdavv/unity-ai-workflow

Skill Claude Code

Generate ScriptableObject-based systems including data containers, event channels, and runtime sets. Use when creating game data (weapons, enemies, items, abilities), cross-system events, or live object tracking. Triggers on requests like "create weapon data", "add an event system", "make a runtime set", "decouple…

not rated 44 6mo ago A 139 tokens original MIT

uw-skill-creator

15

devdavv/unity-ai-workflow

Skill Claude Code

Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.

not rated 44 6mo ago A 66 tokens copy · 86% MIT

analyzer

16

devdavv/unity-ai-workflow

Agent Claude Code

Analyze blind comparison results to understand WHY the winner won and generate improvement suggestions.

not rated 44 6mo ago A 0 tokens copy · 95% MIT

comparator

17

devdavv/unity-ai-workflow

Agent Claude Code

Compare two outputs WITHOUT knowing which skill produced them.

not rated 44 6mo ago A 0 tokens copy · 92% MIT

grader

18

devdavv/unity-ai-workflow

Agent Claude Code

Evaluate expectations against an execution transcript and outputs.

not rated 44 6mo ago A 0 tokens copy · 98% MIT

uw-state-machine

19

devdavv/unity-ai-workflow

Skill Claude Code

Interface-based state machine patterns for Unity game states, character controllers, and UI flows. Use when implementing game flow (menu -> gameplay -> game over), character states (idle -> run -> jump -> fall), AI behavior states, or UI screen transitions. Triggers on "state machine", "game states", "character…

not rated 44 6mo ago A 129 tokens original MIT

devdavv/unity-ai-workflow

Skill Claude Code

Generate Unity 6+ UI Toolkit Runtime Data Binding code using MVVM pattern with [CreateProperty], DataBinding, and PropertyPath. Use when creating UI screens, HUDs, menus, inventories, settings panels, or any data-bound UI elements with UI Toolkit. Triggers on requests like "create a health bar", "build the HUD", "make…

not rated 44 6mo ago A 177 tokens original MIT

uw-unity-debugging

21

devdavv/unity-ai-workflow

Skill Claude Code

Systematic 4-phase debugging framework for Unity projects with GameDebug wrapper generation. Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes. Triggers on requests like "this doesn't work", "there's a bug", "it crashes when", "fix this error", "why is this happening", "null…

not rated 44 6mo ago A 116 tokens original MIT

devdavv/unity-ai-workflow

Skill Claude Code

Generate custom editor tooling including Custom Inspectors, PropertyDrawers, EditorWindows, Gizmos, and Handles. Use when building designer-facing tools, spatial visualization, batch operations, or custom component UIs. Triggers on requests like "create a custom inspector", "add gizmos", "build an editor window"…

not rated 44 6mo ago A 117 tokens original MIT

devdavv/unity-ai-workflow

Skill Claude Code

Create a complete feature module with folder structure, Assembly Definition (.asmdef), test assembly, and namespace. Use when adding a new feature, system, or module to a Unity project. Triggers on requests like "create a new feature", "scaffold a module", "add a combat system", "I need a health system", "set up…

not rated 44 6mo ago A 140 tokens original MIT

devdavv/unity-ai-workflow

Skill Claude Code

Full project initialization wizard from ProjectConfig, including folders, packages, Git, and MCP setup. Use when setting up a new Unity project from scratch, creating the folder structure, or bootstrapping infrastructure. Triggers on requests like "set up a new project", "create folder structure", "initialize the…

not rated 44 6mo ago A 87 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: