devdavv

28 mods across 1 repository, 41 stars between them.

uw-cmd-plan

05

devdavv/unity-ai-workflow

Command Claude Code

Break a feature or sprint into actionable tasks with clear acceptance criteria.

41 5mo ago A 0 tokens original MIT

uw-cmd-polish

06

devdavv/unity-ai-workflow

Command Claude Code

Apply "juice" to a working feature using the Game Feel Document's Feedback Matrix.

41 5mo ago A 0 tokens original MIT

UserPromptSubmit

10

devdavv/unity-ai-workflow

Hook Claude Code

Runs when you submit a prompt, before the agent sees it, running an inline shell check. From devdavv/unity-ai-workflow.

41 5mo ago A tokens not measured original MIT

unity-ai-workflow

11

devdavv/unity-ai-workflow

Settings file Claude Code

Agent settings declaring 1 hook event (UserPromptSubmit) and 3 allowed tools.

41 5mo ago A tokens not measured original MIT

uw-code-review

12

devdavv/unity-ai-workflow

Skill Claude CodeCodex

Pre-commit code quality review for Unity C# code. Checks against Rules, CODINGSTANDARDS.md, NAMINGCONVENTIONS.md, and GDD Gherkin test coverage. Use when code has been written and tests are passing but before committing. Runs automatically at Step 8.5 of /uw-cmd-implement-feature. Triggers on "review this code"…

41 5mo ago A 124 tokens original MIT

devdavv/unity-ai-workflow

Skill Claude CodeCodex

Opt-in DI architecture using Reflex for Unity 6+. Covers container setup, scoping, injection, command pattern, update management, and class taxonomy. Use when ProjectConfig.yaml -> architecturepattern is "di-first", or when the user asks about dependency injection, inversion of control, service architecture, or…

41 5mo ago A 159 tokens original MIT

devdavv/unity-ai-workflow

Skill Claude CodeCodex

Inject juice and game feel into gameplay code using the project's chosen middleware. Use when adding screen shake, tweens, particles, audio feedback, haptics, hitstop, or any form of "juice" to gameplay events. Triggers on requests like "add juice", "make this feel better", "add screen shake", "polish this feature"…

41 5mo ago A 150 tokens original MIT

uw-network-setup

15

devdavv/unity-ai-workflow

Skill Claude CodeCodex

Generates networking boilerplate adapted to the project's chosen networking package (NGO, Mirror, Photon). Use when setting up multiplayer systems, syncing state, writing RPCs, building lobbies, or designing an authority matrix. Triggers on requests like "add multiplayer", "sync player health", "create an RPC", "set…

41 5mo ago A 149 tokens original MIT

devdavv/unity-ai-workflow

Skill Claude CodeCodex

Generate ScriptableObject-based systems including data containers, event channels, and runtime sets. Use when creating game data (weapons, enemies, items, abilities), cross-system events, or live object tracking. Triggers on requests like "create weapon data", "add an event system", "make a runtime set", "decouple…

41 5mo ago A 139 tokens original MIT

uw-skill-creator

17

devdavv/unity-ai-workflow

Skill Claude CodeCodex

Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.

41 5mo ago A 66 tokens copy · 86% MIT

analyzer

18

devdavv/unity-ai-workflow

Agent Claude Code

Analyze blind comparison results to understand WHY the winner won and generate improvement suggestions.

41 5mo ago A 0 tokens copy · 100% MIT

grader

20

devdavv/unity-ai-workflow

Agent Claude Code

Evaluate expectations against an execution transcript and outputs.

41 5mo ago A 0 tokens copy · 100% MIT

uw-state-machine

21

devdavv/unity-ai-workflow

Skill Claude CodeCodex

Interface-based state machine patterns for Unity game states, character controllers, and UI flows. Use when implementing game flow (menu -> gameplay -> game over), character states (idle -> run -> jump -> fall), AI behavior states, or UI screen transitions. Triggers on "state machine", "game states", "character…

41 5mo ago A 129 tokens original MIT

devdavv/unity-ai-workflow

Skill Claude CodeCodex

Generate Unity 6+ UI Toolkit Runtime Data Binding code using MVVM pattern with [CreateProperty], DataBinding, and PropertyPath. Use when creating UI screens, HUDs, menus, inventories, settings panels, or any data-bound UI elements with UI Toolkit. Triggers on requests like "create a health bar", "build the HUD", "make…

41 5mo ago A 177 tokens original MIT

uw-unity-debugging

23

devdavv/unity-ai-workflow

Skill Claude CodeCodex

Systematic 4-phase debugging framework for Unity projects with GameDebug wrapper generation. Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes. Triggers on requests like "this doesn't work", "there's a bug", "it crashes when", "fix this error", "why is this happening", "null…

41 5mo ago A 116 tokens original MIT

devdavv/unity-ai-workflow

Skill Claude CodeCodex

Generate custom editor tooling including Custom Inspectors, PropertyDrawers, EditorWindows, Gizmos, and Handles. Use when building designer-facing tools, spatial visualization, batch operations, or custom component UIs. Triggers on requests like "create a custom inspector", "add gizmos", "build an editor window"…

41 5mo ago A 117 tokens original MIT