Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add devdavv/unity-ai-workflow --skill uw-unity-project-setupgit clone --depth 1 https://github.com/devdavv/unity-ai-workflowWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/devdavv/unity-ai-workflow/uw-unity-project-setup)<a href="https://agentmods.dev/skills/devdavv/unity-ai-workflow/uw-unity-project-setup"><img src="https://agentmods.dev/badge/skills/devdavv/unity-ai-workflow/uw-unity-project-setup/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/devdavv/unity-ai-workflow/uw-unity-project-setup"><img src="https://agentmods.dev/badge/skills/devdavv/unity-ai-workflow/uw-unity-project-setup.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00087 | $0.01022 |
| Opus 5.5 | $0.00035 | $0.00409 |
| Sonnet 5.5 | $0.00017 | $0.00204 |
| Haiku 4.5 | $0.00009 | $0.00102 |
Grade A, and why
uw-unity-project-setup scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- uw-unity-project-setup — 100% identical, 0 lines differ
How it starts
The opening of the file, as written. The whole thing — 95 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity Project Setup
Orchestrate complete project initialization from ProjectConfig.yaml.
Before You Start
- Ensure
docs/ProjectConfig.yamlis filled out. - Unity project must be created and open in Editor.
- Check which MCP servers are available (Unity MCP for in-editor operations, GitHub for version control).
Steps (in order)
1. Verify ProjectConfig
Confirm Unity version, packages, folder strategy, networking choice.
Required fields — warn the user if any are missing or empty:
project_nameunity_versionrender_pipelinescripting_backendfolder_strategy
2. Create Folder Structure
Based on folder_strategy, create Assets/_Project/ with standard subfolders:
Core/Scripts/+Core.asmdefCore/Tests/EditMode/+Core.Tests.EditMode.asmdef(so the test runner skill has a test assembly from day one)Features/orScripts/(depending on strategy)Art/,Audio/,UI/,Prefabs/,Scenes/,Tests/
3. Install Packages
From ProjectConfig.yaml → packages, install via Unity MCP manage_packages if available.
Manual fallback (no MCP): Write an editor script (Editor/Setup/PackageInstaller.cs) using UnityEditor.PackageManager.Client.Add() to install packages programmatically. The user runs it once from the Unity menu, then it can be deleted.
4. Generate Core Utilities
- GameDebug.cs via
uw-unity-debuggingskill - Add
ENABLE_LOGSdefine for Development builds
5. Git Setup
- Create
.gitignore(Unity template) - Create
developbranch - Initial commit
- Use GitHub MCP if available, otherwise git CLI
6. Configure Editor
Via Unity MCP if available:
- Render pipeline, color space (Linear), scripting backend (IL2CPP)
Manual fallback (no MCP): Write an editor script (Editor/Setup/ProjectConfigurator.cs) using PlayerSettings and GraphicsSettings APIs to set render pipeline, color space, scripting backend, and target platforms. Menu item under Tools > Project Setup > Apply Settings.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 95 lines · 87 tokens per session scan A 473c292cae36
uw-unity-project-setup is a skill published in the GitHub repository devdavv/unity-ai-workflow (46 stars, last pushed 7mo ago), licensed MIT. It adds 87 tokens to every session and 1,022 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
uw-unity-project-setup compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| uw-unity-project-setupdevdavv/unity-ai-workflow | Skill | 46 | 7mo ago | MIT | A | 87 | Claude Code |
| roblox-dev-skillMSayib/roblox-dev-skill | Skill | 79 | 2d ago | MIT | A | 203 | Claude Code, Codex |
| game-ui-workflowguiguiyan930-source/game-ui-design-workflow | Skill | 396 | 3mo ago | MIT | A | 94 | Claude Code, Codex |
| game-ui-product-designguiguiyan930-source/game-ui-design-workflow | Skill | 396 | 3mo ago | MIT | A | 78 | Claude Code, Codex |
| game-ui-sprite-sheet-splitterguiguiyan930-source/game-ui-design-workflow | Skill | 396 | 3mo ago | MIT | A | 85 | Claude Code, Codex |
| game-ui-component-breakdownguiguiyan930-source/game-ui-design-workflow | Skill | 396 | 3mo ago | MIT | A | 79 | Claude Code, Codex |
| game-ui-page-generatorguiguiyan930-source/game-ui-design-workflow | Skill | 396 | 3mo ago | MIT | A | 84 | Claude Code, Codex |