uw-unity-project-setup

uw-unity-project-setup is a skill for Claude Code from devdavv/unity-ai-workflow. It costs 87 tokens per session (1,022 once invoked), scanned A, original, MIT.

A setup wizard for initializing a new Unity project from a project configuration file. It can establish folders, packages, testing structure, version-control setup, and connections to available tools.

In plain words
What is it for?
Use it when starting a Unity project, creating its standard folder structure, installing configured packages, or preparing test assemblies and project infrastructure.
Why use it?
It replaces a series of manual project-startup decisions with one configuration-driven process. It also checks that essential project settings are filled in before setup begins.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it when starting a Unity project, creating its standard folder structure, installing configured packages, or preparing test assemblies and project infrastructure.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/devdavv/unity-ai-workflow/uw-unity-project-setup
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add devdavv/unity-ai-workflow --skill uw-unity-project-setup
Clone the repo
git clone --depth 1 https://github.com/devdavv/unity-ai-workflow

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for uw-unity-project-setup

README.md
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Your own site
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Your own site · 80×15
<a href="https://agentmods.dev/skills/devdavv/unity-ai-workflow/uw-unity-project-setup"><img src="https://agentmods.dev/badge/skills/devdavv/unity-ai-workflow/uw-unity-project-setup.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 87 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,022 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00087 $0.01022
Opus 5.5 $0.00035 $0.00409
Sonnet 5.5 $0.00017 $0.00204
Haiku 4.5 $0.00009 $0.00102

Measured 2mo ago against content hash 473c292cae36, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

uw-unity-project-setup scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

.claude/skills/uw-unity-project-setup/SKILL.md · 95 lines

How it starts

The opening of the file, as written. The whole thing — 95 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Project Setup

Orchestrate complete project initialization from ProjectConfig.yaml.

Before You Start

  1. Ensure docs/ProjectConfig.yaml is filled out.
  2. Unity project must be created and open in Editor.
  3. Check which MCP servers are available (Unity MCP for in-editor operations, GitHub for version control).

Steps (in order)

1. Verify ProjectConfig

Confirm Unity version, packages, folder strategy, networking choice.

Required fields — warn the user if any are missing or empty:

  • project_name
  • unity_version
  • render_pipeline
  • scripting_backend
  • folder_strategy

2. Create Folder Structure

Based on folder_strategy, create Assets/_Project/ with standard subfolders:

  • Core/Scripts/ + Core.asmdef
  • Core/Tests/EditMode/ + Core.Tests.EditMode.asmdef (so the test runner skill has a test assembly from day one)
  • Features/ or Scripts/ (depending on strategy)
  • Art/, Audio/, UI/, Prefabs/, Scenes/, Tests/

3. Install Packages

From ProjectConfig.yaml → packages, install via Unity MCP manage_packages if available.

Manual fallback (no MCP): Write an editor script (Editor/Setup/PackageInstaller.cs) using UnityEditor.PackageManager.Client.Add() to install packages programmatically. The user runs it once from the Unity menu, then it can be deleted.

4. Generate Core Utilities

  • GameDebug.cs via uw-unity-debugging skill
  • Add ENABLE_LOGS define for Development builds

5. Git Setup

  • Create .gitignore (Unity template)
  • Create develop branch
  • Initial commit
  • Use GitHub MCP if available, otherwise git CLI

6. Configure Editor

Via Unity MCP if available:

  • Render pipeline, color space (Linear), scripting backend (IL2CPP)

Manual fallback (no MCP): Write an editor script (Editor/Setup/ProjectConfigurator.cs) using PlayerSettings and GraphicsSettings APIs to set render pipeline, color space, scripting backend, and target platforms. Menu item under Tools > Project Setup > Apply Settings.

Read the full file on GitHub · 95 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 95 lines · 87 tokens per session scan A 473c292cae36

Subscribe to this mod's changes

uw-unity-project-setup is a skill published in the GitHub repository devdavv/unity-ai-workflow (46 stars, last pushed 7mo ago), licensed MIT. It adds 87 tokens to every session and 1,022 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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