Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when…
World-class expertise in measuring, attributing, and optimizing AI-generated content performance. Combining data science rigor with content strategy intelligence to answer the questions traditional content analytics can't: Is AI content performing? Which AI variations convert? What's the true ROI of AI vs traditional…
Expert in on-chain privacy technologies - ZK-SNARKs, ZK-STARKs, mixers, stealth addresses, ring signatures, and confidential transactions for building privacy-preserving blockchain applicationsUse when "privacy, zero knowledge, zk-snark, zk-stark, mixer, stealth address, ring signature, confidential transaction…
Create distinctive, production-grade frontend interfaces with high design quality. Use this when building web components, pages, artifacts, posters, or applications (websites, landing pages, react components). Generates creative, polished code that avoids generic aesthetics.
Opt-in DI architecture using Reflex for Unity 6+. Covers container setup, scoping, injection, command pattern, update management, and class taxonomy. Use when ProjectConfig.yaml -> architecturepattern is "di-first", or when the user asks about dependency injection, inversion of control, service architecture, or…
Generates networking boilerplate adapted to the project's chosen networking package (NGO, Mirror, Photon). Use when setting up multiplayer systems, syncing state, writing RPCs, building lobbies, or designing an authority matrix. Triggers on requests like "add multiplayer", "sync player health", "create an RPC", "set…
Generate Unity 6+ UI Toolkit Runtime Data Binding code using MVVM pattern with [CreateProperty], DataBinding, and PropertyPath. Use when creating UI screens, HUDs, menus, inventories, settings panels, or any data-bound UI elements with UI Toolkit. Triggers on requests like "create a health bar", "build the HUD", "make…
Automates CI/CD pipeline setup. Use when setting up or modifying build and deployment pipelines. Use when you need to automate quality gates, configure test runners in CI, or establish deployment strategies.
Optimizes agent context setup. Use when starting a new session, when agent output quality degrades, when switching between tasks, or when you need to configure rules files and context for a project.
Drives development with tests via Red-Green-Refactor and the Prove-It pattern, with hard rules against weakening assertions or faking green suites. Use when implementing any logic, fixing any bug, or changing any behavior. Triggers on "add a feature", "fix this bug", "write tests", or any task where done must be…
Core scripting and engine skill for Roblox game development. Covers full-lifecycle development: architecture, Luau scripting, debugging, security, performance, data persistence, networking, and the Roblox Studio environment. MUST use this skill whenever the user mentions: 'Roblox', 'Luau', 'Roblox Studio'…
Use AFTER hyperbrief-trigger-check returns FULLHYPERBRIEF, SUMMARYBRIEF, DEEPBRIEF, or MINIMALBRIEF. v0.9 adds the request tier (Hyperbrief.md §2.6) — a bare request for a brief is a SUMMARYBRIEF rather than the heaviest tier, and DEEPBRIEF (§0.6) is request-only and the only tier permitted to fan out, so an unnamed…