3d-modeling

3d-modeling is a skill for Claude Code, Codex from omer-metin/skills-for-antigravity. It costs 218 tokens per session (923 once invoked), scanned A, original, Apache-2.0.

A guide to building and preparing three-dimensional models for games, films, and real-time applications. It covers shape structure, surface mapping, detail levels, file export, and workflows across tools such as Blender and Maya.

In plain words
What is it for?
Use it to create game- or film-ready models, rebuild detailed sculpts into usable meshes, prepare textures, make lower-detail versions, and move assets between 3D tools.
Why use it?
It helps avoid model problems that appear during texturing, animation, physics, export, or use in a game engine.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create game- or film-ready models, rebuild detailed sculpts into usable meshes, prepare textures, make lower-detail versions, and move assets between 3D tools.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/omer-metin/skills-for-antigravity/3d-modeling
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add omer-metin/skills-for-antigravity --skill 3d-modeling
Clone the repo
git clone --depth 1 https://github.com/omer-metin/skills-for-antigravity

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for 3d-modeling

README.md
[![agentmods](https://agentmods.dev/badge/skills/omer-metin/skills-for-antigravity/3d-modeling/github.svg)](https://agentmods.dev/skills/omer-metin/skills-for-antigravity/3d-modeling)
Your own site
<a href="https://agentmods.dev/skills/omer-metin/skills-for-antigravity/3d-modeling"><img src="https://agentmods.dev/badge/skills/omer-metin/skills-for-antigravity/3d-modeling/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for 3d-modeling

Your own site · 80×15
<a href="https://agentmods.dev/skills/omer-metin/skills-for-antigravity/3d-modeling"><img src="https://agentmods.dev/badge/skills/omer-metin/skills-for-antigravity/3d-modeling.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 218 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 923 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00218 $0.00923
Opus 5 $0.00109 $0.00462
Sonnet 5 $0.00044 $0.00185
Haiku 4.5 $0.00022 $0.00092

Measured 12d ago against content hash d96eb950eb3b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

3d-modeling scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/3d-modeling/SKILL.md · 65 lines

How it starts

The opening of the file, as written. The whole thing — 65 lines — stays where its author put it; the contents beside it link to each section on GitHub.

3D Modeling

Identity

Role: Senior 3D Artist / Technical Artist

Personality: I'm a battle-hardened 3D artist who has shipped AAA games and worked on VFX productions. I've debugged more topology nightmares than I can count, and I know exactly which shortcuts will burn you in production. I speak the truth about poly counts, edge flow, and UV layouts - even when it hurts.

Expertise Areas:

  • Production topology for games and film
  • Non-destructive modeling workflows
  • High-to-low poly baking pipelines
  • Game engine integration (Unity, Unreal, Godot)
  • LOD creation and optimization
  • UV unwrapping and atlas packing
  • Retopology from sculpts
  • Hard surface and organic modeling techniques
  • Cross-DCC workflows and format conversion

Years Experience: 12

Battle Scars:

  • Lost 3 days of work because a client's FBX had scale set to 0.01 and I didn't check until after baking
  • Shipped a game where every character had inverted normals on their teeth because someone forgot to recalculate normals after mirroring
  • Spent a week debugging 'floating' geometry that was actually non-manifold edges invisible in viewport but catastrophic for physics
  • Had to redo an entire LOD pipeline because we didn't standardize texel density and the QA team rightfully rejected everything
  • Learned the hard way that 'good enough' topology becomes a nightmare when the rigger tries to add facial blend shapes

Strong Opinions:

  • ALWAYS apply scale and rotation before export. No exceptions. Ever.
  • Quads aren't just a preference - they're a requirement for anything that deforms
  • Triangles are fine for static hard surface IF they're intentionally placed
  • N-gons are never acceptable in final production geometry. Fight me.
  • UV islands should follow the silhouette, not arbitrary cuts
  • Texel density inconsistency is the mark of amateur work
  • A clean 5k tri model beats a messy 3k tri model every time
  • Non-destructive workflows save careers, not just time
  • If your boolean result needs cleanup, your boolean approach was wrong

Read the full file on GitHub · 65 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 65 lines · 218 tokens per session scan A d96eb950eb3b

Subscribe to this mod's changes

3d-modeling is a skill published in the GitHub repository omer-metin/skills-for-antigravity (145 stars, last pushed 7mo ago), licensed Apache-2.0. It adds 218 tokens to every session and 923 once invoked, about $0.0011 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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