web-game-engine-expert

web-game-engine-expert is a skill for Cursor from roedyrustam/vibes-plug. It costs 84 tokens per session (5,036 once invoked), scanned A, original, MIT.

A guide to building web games and interactive simulations with physics engines and Entity Component System architecture, a way to organize game objects by their data and behavior.

In plain words
What is it for?
Use it to add Rapier, Havok, or Cannon-es physics, structure game state with ECS, and improve game-loop performance.
Why use it?
It helps manage collisions, gravity, rigid bodies, and large numbers of objects without turning the game code into one difficult-to-maintain loop.

Skill for Cursor

Written for Cursor: shipped in a Cursor plugin.

Part of the vibes-plug plugin — 171 skills, 8 agents, 2 MCP servers shipped together

Good fit Use it to add Rapier, Havok, or Cannon-es physics, structure game state with ECS, and improve game-loop performance.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/roedyrustam/vibes-plug/web-game-engine-expert
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add roedyrustam/vibes-plug --skill web-game-engine-expert
Clone the repo
git clone --depth 1 https://github.com/roedyrustam/vibes-plug

Made for: Cursor.

Or install vibes-plug, the plugin that ships this one along with the rest of its 171 skills, 8 agents, 2 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for web-game-engine-expert

README.md
[![agentmods](https://agentmods.dev/badge/skills/roedyrustam/vibes-plug/web-game-engine-expert/github.svg)](https://agentmods.dev/skills/roedyrustam/vibes-plug/web-game-engine-expert)
Your own site
<a href="https://agentmods.dev/skills/roedyrustam/vibes-plug/web-game-engine-expert"><img src="https://agentmods.dev/badge/skills/roedyrustam/vibes-plug/web-game-engine-expert/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for web-game-engine-expert

Your own site · 80×15
<a href="https://agentmods.dev/skills/roedyrustam/vibes-plug/web-game-engine-expert"><img src="https://agentmods.dev/badge/skills/roedyrustam/vibes-plug/web-game-engine-expert.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 84 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,036 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00084 $0.05036
Opus 5.5 $0.00034 $0.02014
Sonnet 5.5 $0.00017 $0.01007
Haiku 4.5 $0.00008 $0.00504

Measured 2d ago against content hash 11aeef77837f, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

web-game-engine-expert scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.cursor/skills/web-game-engine-expert/SKILL.md · 427 lines

How it starts

The opening of the file, as written. The whole thing — 427 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Web Game Engine Expert (Physics, Architecture & Game Loops)

English | Bahasa Indonesia


English

Orchestration & Integration

Connects and orchestrates with relevant domain skills:

  • web-3d-graphics-expert — Visual rendering layer (WebGPU, Three.js, Babylon.js, PlayCanvas).
  • glsl-shader-expert — Custom gameplay shaders, damage flashes, VFX materials.
  • ui-ux-pro-max — In-game HUD overlays, crosshairs, radial inventory menus, and responsive virtual touch joysticks.
  • design-system-architect — Consistent game UI tokens, custom bitmap/web fonts, and health/resource bar theming.
  • visual-ui-auditor — Auditing responsive canvas scaling, DPI-aware pixel ratios (window.devicePixelRatio), and HUD contrast against 3D backgrounds.
  • anti-slop — Enforcing zero placeholder physics, non-jittering deterministic game loops, and complete asset lifecycles.
  • webxr-ar-vr-expert — Spatial controls and VR/AR controller tracking.
  • realtime-collaboration-expert — Low-latency multiplayer state synchronization (WebRTC / WebTransport).
  • performance-web-vitals — Frame budgeting (16.6ms for 60fps, 8.3ms for 120fps) and eliminating Garbage Collection stalls.
  • wasm-edge-computing-expert — Compiling custom Rust/C++ simulation modules to WASM.

Description

Production-grade guidance for engineering commercial-quality 2D and 3D web games running at steady 60 to 144+ FPS. Enforces strict game architectural patterns: Fixed-Timestep Accumulators with render interpolation, WebAssembly Physics Engines (Rapier 3D, Jolt Physics, Havok), Zero-GC Object Pooling to eliminate JavaScript garbage collection stutters, Entity Component System (ECS) architectures, Web Audio API 3D Spatial Sound (HRTF), and WebTransport / WebRTC low-latency netcode.

Trigger Conditions

Activate this skill when the user is:

  • Developing a web-based game or physics simulation (2D or 3D).
  • Integrating physics with @dimforge/rapier3d, jolt-physics, @babylonjs/havok, or @react-three/rapier.
  • Building or refactoring a game loop to fix frame pacing or physics stuttering on 120Hz/144Hz monitors.
  • Implementing an Entity Component System (ECS) with bitECS or miniplex.
  • Designing zero-allocation object pools for projectiles, particles, or temporary math vectors.
  • Adding Gamepad API, Pointer Lock mouse look, or mobile virtual touch controls.
  • Integrating 3D positional audio via the Web Audio API.
  • Architecting multiplayer game networking with WebTransport (QUIC datagrams) or WebRTC DataChannels.

Read the full file on GitHub · 427 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago Changed · +95 lines · +84 tokens per session 11aeef77837f
  2. 3d ago Changed · +2 lines · -84 tokens per session 34c20dd805b8
  3. 7d ago Changed cd0dc80e2d0a
  4. 15d ago Changed a1b397958559
  5. 21d ago Changed f6f6fe59446a
  6. 21d ago Changed 7e029c963c2a
  7. 23d ago Changed · -6 lines · +71 tokens per session 8ad88cbc66cc
  8. 25d ago Changed · +6 lines · -71 tokens per session 4adab0b1d91c
  9. 1mo ago Changed · +227 lines · +40 tokens per session 61d354e1fdc7
  10. 1mo ago First seen · 103 lines · 44 tokens per session scan A 05d2ebd863e0

Subscribe to this mod's changes

web-game-engine-expert is a skill published in the GitHub repository roedyrustam/vibes-plug (113 stars, last pushed today), licensed MIT. It adds 84 tokens to every session and 5,036 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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