Getting it into your agent
It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.
git clone --depth 1 https://github.com/AnastasiyaW/codex-claude-code-confignpx agentmods add skills/anastasiyaw/codex-claude-code-config/pixel-art-storyboardWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/anastasiyaw/codex-claude-code-config/pixel-art-storyboard)<a href="https://agentmods.dev/skills/anastasiyaw/codex-claude-code-config/pixel-art-storyboard"><img src="https://agentmods.dev/badge/skills/anastasiyaw/codex-claude-code-config/pixel-art-storyboard/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/anastasiyaw/codex-claude-code-config/pixel-art-storyboard"><img src="https://agentmods.dev/badge/skills/anastasiyaw/codex-claude-code-config/pixel-art-storyboard.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00303 | $0.04766 |
| Opus 5 | $0.00151 | $0.02383 |
| Sonnet 5 | $0.00061 | $0.00953 |
| Haiku 4.5 | $0.00030 | $0.00477 |
Grade A, and why
pixel-art-storyboard scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 348 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Pixel Art Storyboard
Take a short scene description (2-3 paragraphs, 1-3 elements, mood-driven) and turn it into a self-contained HTML file with one or more canvas-rendered seamless-loop pixel art scenes.
This is the bridge from narrative input to animated visual output. It pairs with pixel-art-studio (which handles palettes, dithering, quality scoring) by providing the workflow for going from "I want a cover for X" to "here is a working HTML you can open in a browser."
When to use
| User says | Use this skill |
|---|---|
| "Make a cover for [book/album/game]" | Yes — single-cover workflow |
| "Animate this scene" + 1-3 paragraph description | Yes |
| "I want a looping pixel background showing X" | Yes |
| "Generate covers for these N books" | Yes — multi-cover grid layout |
| "Just draw a sprite of X" | Use pixel-art-studio directly (no scene narrative) |
| "Convert this image to pixel art" | Use pixel-art-studio preprocess.py |
| "Score the quality of my pixel art" | Use pixel-art-studio + pixel-art-reviewer agent |
The 5-element scene framework
Every scene description must specify these five elements, either explicitly given by user or inferred from their input.
| Element | What | Example |
|---|---|---|
| Subject | 1-3 foreground icons that carry meaning | "Red apple in pale hands" |
| Setting | Background environment, depth layers (max 3) | "Deep night void, single distant star" |
| Lighting | Source, direction, mood | "Cool moonlight from upper-left, warm highlight on subject" |
| Palette | 3-6 named colors, NOT hex | "Midnight black, ivory skin, deep crimson, warm highlight" |
| Motion | What loops + period in seconds | "Highlight on apple orbits in 4s; petal drifts down once per loop" |
If user gives a vague brief ("a moody book cover"), fill in the missing elements with sensible defaults before generating, then list them in your output so they can confirm/adjust. Do NOT proceed without all 5 elements settled.
What ships with it
12 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- references/dataset-to-library-actionable.md 15 KB
- references/easing-curves.md 7.0 KB
- references/element-library-scaling-architecture.md 23 KB
- references/high-detail-pipeline.md 15 KB
- references/looped-animation-techniques.md 10 KB
- references/pinterest-to-library-pipeline.md 17 KB
- references/retouch-style-guide.md 11 KB
- references/scene-description-framework.md 10 KB
- references/smoother-animation-baking.md 8.7 KB
- references/three-registers.md 6.7 KB
- templates/grid-cover.html 4.9 KB
- templates/single-cover.html 3.5 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 348 lines · 303 tokens per session scan A f93d1b2664c2
pixel-art-storyboard is a skill published in the GitHub repository AnastasiyaW/codex-claude-code-config (150 stars, last pushed 3d ago), licensed MIT. It adds 303 tokens to every session and 4,766 once invoked, about $0.0015 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
pixel-art
Pixel art w/ era palettes (NES, Game Boy, PICO-8).
blender-physics
Blender rigid body, soft body, cloth, collision, force fields, particle systems, constraints, and simulation cache tools.
blender-asset-source
Blender asset source discovery — search filesystem and asset libraries for importable 3D assets.
blender-interchange
Blender interchange skill for typed FBX/OBJ/USD imports, GLTF/USD/Alembic exports, and repeatable batch exports. Use for moving assets between DCC, game, and pipeline tools before falling back to scripting.
blender-camera
Blender camera management — create, configure and set active cameras.
blender-light-rig
Blender reusable light rigs, HDRI/world setup and rotation animation, light grouping, and render-view controls.